Quote Originally Posted by Renathras View Post
Show me one time I've said you "aren't real healers".

One quote where I said you aren't real healers.

I'll wait.
See:

Quote Originally Posted by Renathras View Post
And for reference: "enjoy playing healers" means "enjoy healing". If we enjoyed dealing damage and complex damage rotations, we'd all be playing DPSers. What YOU seem to want is to be a DPSer with some oGCD heals so you can benefit from healer ques.
Quote Originally Posted by Renathras View Post
The people that want more DPS buttons on healers likely fit that mold. They want more DPS buttons because they'd really rather be playing a DPS Job but are on a Healer either for ques or for a raid spot.

People that DO main healers - as in have only one Job at level 90 and it's a Healer - are likely more the casuals or "Sylphies" who don't want that.
Quote Originally Posted by Renathras View Post
Ignore the haters that want to insist Healers are braindead so they can play a DPS in this game...
Will three examples suffice?

I've tried many times to be cordial, but no matter what, it always ends up with you going "just accept that I'm right and we can move on." You clearly seem to think you're better and smarter than everyone else, and it's difficult to be cordial with someone who does that. Meanwhile many of the suggestions I have brought up before is specifically for other players and not myself. All I care about for my own gameplay is SGE. I want SGE to have a fun, fast-paced gameplay loop that's fun in groups as well as solo. Do that, and I'm happy. But I still want there to be a healer who's DPS contributions are disguised as support specifically so players like you can have a healer whos gameplay loop doesn't have to be directly offensive. None of the suggestions I've ever made are meant to be absolute, but rather examples to communicate how to improve job design. The only thing I've ever stated as fact is that the game has always had an environment that promotes offensive healer gameplay due to encounter design creating large break periods in damage delivered. Beyond that I've admitted my ideas were wrong many times before, like realizing the SGE barrier break resource generation can't be made DPS neutral without additional restrictions. Earlier in EW, I thought it'd be fine for Toxikon to just be 660 potency and call it a day, but that would break the healer balance as I've since been convinced of.

Additionally, your olive branches are always just "can you just accept that I'm right and we can move on?" And then proceed to describe me as a defeated, lying miscreant grasping at straws.