Quote Originally Posted by Renathras View Post
My argument was that the Designers did not balance content around requiring Healers to use offensive tools. I base this partly on the game mechanics and Job kits of the time, and partly based on the later statement in HW about encounter balance tuning.
Oh, that explains why you're so wrong. You completely misinterpreted what I was saying since the beginning. I never said the design team balanced content around healer DPS. ARR didn't have modern enrages, and while it did feature some DPS checks, it was certainly balanced without healer DPS initially. I was talking about the general gameplay loop the design team was crafting--something where healers had the freedom to attack, and would do so at times, and this extra damage would be a bonus, not the standard. That was definitely a part of ARR design.

It's okay though, now that you know why you're wrong and you can accept that, I think we could move on to a more fair discussion, yeah?

I also think AST is the right healer to move forward with a healer who disguises their DPS contributions as healing. I've done no shortage of pondering over how exactly to get it just right. I think I have a good core concept, but the details are always finnicky. It's a tough concept to work out on paper without having access to a build to test any ideas in.

Also, I wasn't trying to lie. I hadn't seen your suggestion of that previously.