If I had a healer that had RDM's core rotation, so the white/ black magic spells and the melee combo and the finishers and Enchanted Reprise for uptime during movement I would be happy. No damage oGCDs necessary, just the core GCD part and I'd be happy. Would also leave enough real estate on hotbars for a solid healer toolkit without having to add a myriad of fluff/ copy buttons just so the hotbars don't look as barebone as healer gameplay is.
Could easily add a trait to Dualcast that if it got triggered by Vercure/ Vermedica, you'd get a damage bonus on your next spell and then add some other buttons for healing.
You cannot diferentiate healer identities too much because you can run into the issue of 1 being vastly superior to the others and a must bring class. The only way to differentiate healers substantially is by increasing the healer spots from 2 to 3 in a full party. Maybe have the 3rd "healer" lean heavily into a support type class very little actual healing but more into support abilities, increase move speeds, dmg, dmg reduction skill/spell speed etc.
Last edited by SenzorialBoundries; 02-09-2023 at 03:31 AM.
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