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  1. #10
    Player
    ItsUrBoi's Avatar
    Join Date
    Nov 2021
    Posts
    150
    Character
    Scuffed Guts
    World
    Spriggan
    Main Class
    Dark Knight Lv 100
    The idea that Dark Mind upgrades into Oblation at level 82 is really good!
    It could look something like this:
    ->Dark Mind: Grants 10% magic damage reduction and 10% damage reduction against all types. 60 sec CD, 10 seconds duration.
    ->Enhanced Dark Mind: Upgrades Dark Mind to Oblation, granting an additional 5% magical damage reduction, reducing the CD to 45 seconds per charge, 2 charges.

    Abyssal drain should mark target and all surrounding enemies with Another victim debuff. Dealing damage to these units will heal the DRK who applied the mark. Similar to RPR's mark.
    OR
    Enhanced Abyssal Drain ( instead of Enhanced Unmend, please that trait is bad ): completing a combo with Stalwart Soul reduces the CD of Abyssal Drain / C&S by 5 seconds.
    OR
    Abyssal Drain removed. Dark Arts granted by breaking TBN, makes the next Edge or Flood of Shadow heal you for potency equal to damage dealt.

    Here's a more detailed idea for Living Shadow which kind of builds off of how it works now.
    ->Enhanced Living Shadow III : Upgrades the Simulacrum to fight within you, empowering your weaponskills, spells and abilities to deal an additional 350 potency, granting 10% SkS and Spell Speed, and 15% damage reduction for 20 seconds.

    At level 80 and 90 Living Shadow would work as it does now.
    At level 100, the Simulacrum would augment the DRK, granting them an aura similar to the aura DRK has in the Shadowbringers trailer when the camera rotates around the WoL as DRK. The damage reduction is there since for those 20 seconds it may be harder for the player to double weave mitigations. The skill speed and spell speed are there are as a tribute to old blood weapon. The additional potency is a tribute to old Dark Arts.

    This does not change the way the job plays, it would still be a fire and forget button that costs you 50 blood and that you press every 2 minutes, but now:
    ->You have some job identity ( although some would say its similar to RPR )
    ->You have more control over it. At the moment you have to make it so that the Simulacrum lands its hits inside raid buffs, but it has a 5-6 second spawn animation.
    ->You have a cool effect, and the actual red armor indicator next to your darkside icon makes sense, you are actually unleashing your darkside when its the strongest.
    ->Very rarely, you may want to time this ability for the extra mitigation when you are playing solo content as you have no raid buffs to make use of.
    (0)
    Last edited by ItsUrBoi; 01-17-2023 at 09:10 AM.