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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Zairava View Post
    Fair enough. It's more of a personal preference to me, anyway. I like the idea of getting offensive options from mitigation, it just doesn't work well in practice because of chasing higher dps with it, which leads to one thing or another..
    I like it too, but... as you said. I'd still wouldn't mind giving it a shot; I'm just not optimistic... in anything like the present context.

    I think I would prefer a newer animation with the DA proc regardless if we took my route of dps net gain.
    I'm all for animation variance. Would like.

    This is still also taking into account they actually tone down the ogcd bloat in the burst to begin with. Which as we stated before would be at least partially solved by Shadowbringer being put on one charge on a 60s cooldown with a mana cost.
    That's luckily really easy to do. And in addition to slapping an MP cost on Shadowbringer and increasing its potency accordingly, you could also do the same for Carve and Spit / Abyssal Drain. Compared to now, you get the same potency under burst, but slightly lower total and, especially, burst apm.

    Or, do that and then also tone all those oGCD potencies down just hair, enough to restore the lost APM via further Edge/Flood casts per 2 minutes [5 casts per 2 minutes with a 40s CnS/AD], increase MP generation per 2 minutes accordingly, and voila -- you'll have the same overall apm, same rDPS, and (nearly) identical aDPS, but less of the apm will fall within those bloated burst periods.
    (2)
    Last edited by Shurrikhan; 01-14-2023 at 07:44 PM.