The Sustain topic is Interesting...
I think it's gotten out of hand with Warrior in particular, obviously one of the "key identity" of warrior was the high sustain (and high hp which is kinda lost), But when warrior has, on par mitigation, the best invul, simple rotation and insane sustain the problem becomes Warrior is just best at everything and isn't hard to pick up.
I personally Don't want buffed sustain like warrior, I think PLD's magic healing is already too much, Holy Shelton is fine, I would prefer a smaller amount of healing somewhere else. (Such as a way to make clemency OGCD once per minute or something, instead of all that burst self healing from magic attacks). Gunbreakers Sustain is in a great spot, Dark Knight I Ideally feel like it needs a overhaul in it's DPS rotation and some of it's defensive value such as Dark Mind (magic only defensive is kinda just... why? It's really good in raids but bad in dungeons? honestly just make it 20% it wouldn't change in high end duties), I wouldn't mind a slow drain sustain on DRK, but in general it doesn't need loads of free sustain.
if players want to avoid "homogenization" Then we do need tanks to fulfil slightly different purposes while also being viable, It's not a easy ask all the time, But If one tank isn't performing like the rest and needs damage buffs why is it also getting utility buffs? when that wasn't the issue in the first place. I personally want variations and differences in the game, but at the same time if people carry on to complain that "x isn't doing enough dps" (when it's perfectly viable, this was the case outside 6.2), then expect the jobs to have less Varity.
Personally warrior needs utility tuned down going into next expansion, all tanks could do with some tweaks here and there, I just hope dark knight gets a new rotation and is less OGCD heavy and more GCD complex. (also make it look more magic)


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