maybe if they spent more time working on the game instead of doing these little videos they wouldn't have to delete content people paid forLet's take a different example then that doesn't have the same amount of baggage, Bungie.
Say what you want about Destiny 2 but they give you updates about the game every week (called This Week at Bungie), they talk about new additions, upcoming changes, community events, etc.
And when they plan to make major changes to the game they explain in detail what they're changing and why they're doing it. They absolutely get shit for some of the changes from Angry Gamers™ but it hasn't stopped them from doing it.![]()
*slow clap* you really got me there...except that has literally nothing to do with my point.
The removal of old content was also explained and while I find it just as baffling as pretty much everyone else that paid for the content back then that is a completely different discussion.
The entire point is that whether or not you like the changes they're making is irrelevant in this case. Just like I hate some decisions that CBU3 makes I also hate a lot of decisions that Bungie makes.
The difference is that one of them gives you a detailed explanation in advance on what they're changing, how the changes will look, why they're doing it and the thought process behind those changes...while the other does not.
Granted in 6.1 we finally got at least some explanations in the patch notes as to why they're making job changes in the first place, but it's not quite where it should be. Some of the most divisive changes are often dropped on players on patch day without a proper explanation.
Last edited by Absurdity; 01-08-2023 at 03:02 AM.


The 'explanations' are nice but they're nowhere near the level of detail I, and probably many others, were hoping for. We get 'Because Warrior is not dealing as much damage as it's counterparts, we have increased potency on its actions', whereas I'd hope for more like 'We have noticed that, while Warrior does very solid damage during it's burst windows, it's damage outside of those windows is lacking. As such, we have increased the potency on it's combo skills such as Storm's Eye and Maim. We believe this will help to increase it's damage during the downtime between burst opportunities, and will continue to monitor the data, and make additional changes if they are needed.'Granted in 6.1 we finally got at least some explanations in the patch notes as to why they're making job changes in the first place, but it's not quite where it should be. Some of the most divisive changes are often dropped on players on patch day without a proper explanation.
It'd also be nice if we saw reasoning why we DON'T see changes for certain classes. If MCH isn't getting buffed despite being so behind it's role counterparts, I would at least like to know why that's the case. And the 6 or so remaining MCH mains would probably like to know too
Holy Sheltron will probably be changed to 15% damage reduction for 8 seconds instead of 100% block chance, in additional its other current effects. 5% less DR than blocking but we'll still be able to randomly block attacks on top of this.
Bulwark will likely just be similar to what Sheltron currently does, granting us 100% chance to block for 10 seconds with a 60-90 cooldown, granting 20% damage reduction against non-bleeds.
The numbers might be slightly different than from what I'm assuming.
Yes, because it requires Bungie's entire development team to create a short video.
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