Trust me, it annoys me as well. I was secretly hoping they would at least give a glimpse, but no luck.
given how psychotic The Gamers(tm) can be, and how some of them are going to harass game developers on social media for the most innocuous things, the devs are more than justified in not wanting to deal with them in the weeks before a major patch.
Instead, they get harassed for *not* providing the information. Or, the opposite happens and they harass them because they think that because Yoshida appears on PLL's and does what is effectively marketing for the upcoming patch, they are best buddies and stuff.
Ever wonder how Blizzard handles people on the internet being upset? They just ignore them.


I do want to know the changes personally, but I've been waiting 4 months already to see how the new PLD is at this point IDM really waiting a few more days, I'll be critical of it if I dislike it and I'll praise good changes (like adding another defensive). Thing is these changes are needed to make the Job good, but I'd argue the main issue is we need to rework the "burst" meta so Jobs don't all have to be about "Bursting" I just think such a major change mid expansion to bursts doesn't sound likely.
I think honestly the main issue is Raid buffs, they're for the most part not even fun or unique to use outside buffs like astro cards, dragon sight, dance partner, bard songs. I think we need to generally actually rework/remove a lot of raid buffs so they can be more unique to the jobs that provide them, it will also allow comps/jobs to work more outside of raid buffs, but this strict 3-5% (or crit buff, idk it feels the same as a normal dps buff anyway...) 120 Raid party buff thing, it's really not healthy for any Job design. Honestly? like who at this point thinks pressing your 120 to synch up with other jobs makes the job *more* interesting.
Last edited by Rithy255; 01-07-2023 at 08:09 AM.


At this point blocking feels kind of outdated, I hope bulwark doesn't have anything really to do with "blocking" but it likely will, I'm just happy that at least PLD can feel like a stronger tank, At least if they keep both raid wides, niche skills like cover and clemency, with adding onto PLD's defensives I think the Job can be amazing as a good tank, pulling or being the "MT" on PLD would feel pretty good, a lot better then the tank that lost damage in SHB for holding aggro.
Makes me think if they're either going to remove some parts of PLD's kit (like passage) or they want PLD to do slightly less damage then GNB/DRK, I do think if they, buff PLD's defensives, great keep its great sustain, have the best or second damage, Still have two raid wides, it would be the best Tank at pretty much everything it wouldn't make much sense, the only reason why you wouldn't want to take a PLD is invul being the longest.
I think knowing some of the changes has confused me on what PLD's going to become, I personally don't mind PLD being like a small percent behind I don't even pick jobs for meta or DPS, I like PLD because it's fun, supportive and has great class identity.
Last edited by Rithy255; 01-08-2023 at 02:21 PM.
they could make it like the GNB cooldown that gives parry and 10% dmg reductionAt this point blocking feels kind of outdated, I hope bulwark doesn't have anything really to do with "blocking" but it likely will, I'm just happy that at least PLD can feel like a stronger tank, At least if they keep both raid wides, niche skills like cover and clemency, with adding onto PLD's defensives I think the Job can be amazing as a good tank, pulling or being the "MT" on PLD would feel pretty good, a lot better then the tank that lost damage in SHB for holding aggro.
Makes me think if they're either going to remove some parts of PLD's kit (like passage) or they want PLD to do slightly less damage then GNB/DRK, I do think if they, buff PLD's defensives, great keep its great sustain, have the best or second damage, Still have two raid wides, it would be the best Tank at pretty much everything it wouldn't make much sense, the only reason why you wouldn't want to take a PLD is invul being the longest.
I think knowing some of the changes has confused me on what PLD's going to become, I personally don't mind PLD being like a small percent behind I don't even pick jobs for meta or DPS, I like PLD because it's fun, supportive and has great class identity.


Wouldn't surprise me if they change POA to a circle effect around the PLD, and make it a traited upgrade of Veil, so POA would give 'Veil shield and 15% DR to allies', PLD having 2 raidwide mits has never mattered. Even back in SB when people wanted it over DRK, it wasn't cos it had 2 raidwide mits, it was because DRK had zero. It'd also free up a hotbar slot, which PLD is suffering for atm. They can also remove Shield Bash for that though (and probably will)


It matters to a extent, I also think theirs many ways to "remove" hot bar space without actually removing abilities, other then shield bash. I personally really wouldn't want them to remove POA and DV, but make them just more usable (right now they're a bit jank), I don't really think PLD needs any strong DPS boost above DRK/GNB, theirs always going to be two tanks that are meta due to damage and two tanks that aren't meta, I just don't think they necessary should take away any raid wide from PLD even if it "doesn't matter".Wouldn't surprise me if they change POA to a circle effect around the PLD, and make it a traited upgrade of Veil, so POA would give 'Veil shield and 15% DR to allies', PLD having 2 raidwide mits has never mattered. Even back in SB when people wanted it over DRK, it wasn't cos it had 2 raidwide mits, it was because DRK had zero. It'd also free up a hotbar slot, which PLD is suffering for atm. They can also remove Shield Bash for that though (and probably will)
It makes the most sense if PLD in terms of numbers would still be behind DRK/GNB, because people will complain about DRK or GNB now needing a "buff", If PLD remains behind both I also see no issue in keeping a extra utility on it, I don't play Paladin to do slightly higher numbers then other tanks, I like it (partly) because it has stronger support, even if that support doesn't matter on clearing a fight.
Last edited by Rithy255; 01-09-2023 at 12:01 AM.


I can definitely say from a glance it does have the potential to take 3rd place by a larger margin leaving WAR to possibly need a hotfix potency bump prior to 6.31. Of course this is all conjecture but people really don't understand how much 100% crit DH can ruin a jobs dmg ceiling potential. 900 potency before crit/DH is even calculated is no joke.It matters to a extent, I also think theirs many ways to "remove" hot bar space without actually removing abilities, other then shield bash. I personally really wouldn't want them to remove POA and DV, but make them just more usable (right now they're a bit jank), I don't really think PLD needs any strong DPS boost above DRK/GNB, theirs always going to be two tanks that are meta due to damage and two tanks that aren't meta, I just don't think they necessary should take away any raid wide from PLD even if it "doesn't matter".
It makes the most sense if PLD in terms of numbers would still be behind DRK/GNB, because people will complain about DRK or GNB now needing a "buff", If PLD remains behind both I also see no issue in keeping a extra utility on it, I don't play Paladin to do slightly higher numbers then other tanks, I like it (partly) because it has stronger support, even if that support doesn't matter on clearing a fight.
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