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  1. #1
    Player
    Vencio's Avatar
    Join Date
    Sep 2020
    Posts
    570
    Character
    Vencio Luirex
    World
    Faerie
    Main Class
    Paladin Lv 100

    PLD changes; thoughts?

    Morning fellow Holy Knights!

    How’s everyone doing this week?

    Regarding its changes I must confess I feel pretty “grey” about it as it’s neither too enthusiastic yet not dissatisfied either.

    The removal of our DoTs might’ve probably given us more advantage for DMG boost or slightly hindering.

    What are your thoughts however?

    PS: Still loving PLD as always <3
    (1)

  2. #2
    Player
    undull1's Avatar
    Join Date
    Aug 2021
    Posts
    98
    Character
    Momori Mori
    World
    Twintania
    Main Class
    Red Mage Lv 91
    no DoTs is fine as long as there's some sort of meaningful skill interaction to replace it with.......

    However removing DoTs from the blade spells at least let's the class feel better. Like it's one of the meatiest looking attacks in the game yet it gives staggered damage rather than BIG SWORD numbers? Yeah that DoT can go.
    (5)

  3. #3
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,840
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    I'm glad they're making PLD better defensively more then anything, can't say much about the rotation changes yet but I'm hoping they're fine.
    (0)

  4. #4
    Player
    Espon's Avatar
    Join Date
    Aug 2013
    Posts
    948
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Too soon to give an honest opinion. All they did was mention a few changes, they did not go into detail about how the job will play. They're not going to just remove DoTs and call it a day.
    (0)

  5. #5
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,949
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Not exactly hard to guess what it will be. DoTs will be gone, rotation will be shortened to 45 seconds of filler 1-2-3 and 15 seconds burst so it fits the 2 minute meta. Of course potency adjustments to buff the burst phase for said meta, maybe even a new big shiny button that you press on cooldown every 2 minutes to deal extra burst.


    Gameplay-wise it will play like warrior, for dark knight it doesn't have enough oGCDs to spam... neither of which I'd consider a win.
    (4)

  6. #6
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Too soon, we lack critical informations.

    Gauge generation?
    Will it be changed to not punish PLD when it can't auto attack.

    What's the point of Goring blade now?
    If it has no dots, we'll just spam the highest potency combo.

    What about the use of Divine Veil and Passage of Arms?

    What about Hallowed Ground, the worst invuln, due to its rigidity, as of today?

    There's way too much question and as long as we don't have the tooltip, we can't make a correct judgement.
    (8)
    Last edited by CKNovel; 12-23-2022 at 11:18 PM.

  7. #7
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,840
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by CKNovel View Post
    Too soon but we lack critical informations.

    Gauge generation?
    Will it be changed to not punish PLD when it can't auto attack.

    What's the point of Goring blade now?
    If it has no dots, we'll just spam the highest potency combo.

    What about the use of Divine Veil and Passage of Arms?

    What about Hallowed Ground, the worst invuln, due to its rigidity, as of today?

    There's way too much question and as long as we don't have the tooltip, we can't make a correct judgement.
    I thought they said they were doing gameplay of the PLD lol, oh well...

    I think In general Goring blade is going to give you a 10% general damage buff on a 30 seconds that can stack up to 60 like warriors, likely FOF removed or reworked into goring blade.

    Hopefully they're making DV/POA more useable and less clunky Imo, now we know they're adjusting the defensive's I also hope they buff cover somehow making it actually a good ability, With bulwark being added in it's likely going to be your "block ability" as I think shelltron/holyshelltron are just going to become normal mitigation abilities from what we've heard.

    Really confused on the finishing combo gives you a Holy spirit charge thing? I think it's going to be similar to how WAR can store up charges of fellcleave, instead of being tied to gauge it will be tied to doing your rotation.
    (0)

  8. #8
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    They aren't bad per say, I'm gonna miss the dots but I like Holy Spirit coming from combo finishers. As long as they don't remove circle of scorn I won't have much reason to be upset.

    I'm really excited to have Bulwark back and the holy sheltron change is welcome. I await to see what they've done with the other CD's that are rough around the edges.

    Unfortunately we didn't get many details aside of these so I'm remaining skeptical, but this isn't as bad as I was expecting so far.
    (0)

  9. #9
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Rithy255 View Post
    I thought they said they were doing gameplay of the PLD lol, oh well...

    I think In general Goring blade is going to give you a 10% general damage buff on a 30 seconds that can stack up to 60 like warriors, likely FOF removed or reworked into goring blade.

    Hopefully they're making DV/POA more useable and less clunky Imo, now we know they're adjusting the defensive's I also hope they buff cover somehow making it actually a good ability, With bulwark being added in it's likely going to be your "block ability" as I think shelltron/holyshelltron are just going to become normal mitigation abilities from what we've heard.

    Really confused on the finishing combo gives you a Holy spirit charge thing? I think it's going to be similar to how WAR can store up charges of fellcleave, instead of being tied to gauge it will be tied to doing your rotation.
    Some of that seems like a good change. Sheltron (for example) goes from just buffing the innate block chance to 100% to possibly just being straight up mitigation while still having a chance of blocking. Or maybe they remove the shield blocking entirely and make the shield cosmetic only.

    Making PLD's Holy Spirit/Circle into a FC/Decimate type ability (usable whenever it fits, possibly stackable) seems like a win.

    Since Goring Blade is losing its DoT, they'll give it some purpose - whether it be a stack of Holy Spirit/Circle or a damage buff. But that will make it pretty much a WAR-clone if it is just Storm's Eye instead. Personally, I'll miss the DoT. Keep in mind that a damage buff from Goring Blade might just wind up being done in exchange for a potency increase. Developers in charge of balance likely assume that players will keep these buffs up at all times. So if PLD get a 10% damage buff from Goring Blade, they'll likely just not see a potency buff.
    (1)

  10. #10
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Rithy255 View Post
    I thought they said they were doing gameplay of the PLD lol, oh well...

    I think In general Goring blade is going to give you a 10% general damage buff on a 30 seconds that can stack up to 60 like warriors, likely FOF removed or reworked into goring blade.

    Hopefully they're making DV/POA more useable and less clunky Imo, now we know they're adjusting the defensive's I also hope they buff cover somehow making it actually a good ability, With bulwark being added in it's likely going to be your "block ability" as I think shelltron/holyshelltron are just going to become normal mitigation abilities from what we've heard.

    Really confused on the finishing combo gives you a Holy spirit charge thing? I think it's going to be similar to how WAR can store up charges of fellcleave, instead of being tied to gauge it will be tied to doing your rotation.
    Nah, Square-Enix wussed out like they always do. They'll tease changes but apparently they're just in stark, unmanning *terror* of the idea of players seeing their changes and going "wow, those suck, what are you thinking?" for a week or two prior to the patch.

    It's ridiculous. Let players throw their hissy fits and do what you were planning on doing anyway. It's not like us pitching temper tantrums over changes we dislike here or anywhere else matters worth a fig. So either put up, or shut up. I would honestly prefer they have just said "PLD changes are coming, you will see what they are in the patch notes" than this stupid limp-wristed nonsense.

    As for the changes themselves? Divine Might sounds more like GNB carts, so PLD is apparently copying GNB in some aspects (Bulwark is going to be I Can't Believe It's Not Camouflage!, with blocking instead of parrying) and WAR in others. If Goring Blade loses the dot, then I don't see a purpose to keeping Goring Blade at all... though I like its animation and sound a lot more than Royal Authority's weird magical princess spin. If they're copying elements from GNB, especially wrt "cartridges", it would make sense to only have one combo, since GNB only has the one combo. No word on Atonement, so I wouldn't be surprised if they just removed it (it's also a really weak animation) and just had the free snowflakes be the effective replacement.

    No word on oath gauge. I'm really hoping they came up with something other than "must autoswing constantly" for it, especially if they're still going to tie sheltron and intervention to it. PLD losing *defensive* usability due to forced downtime is a serious issue for them in the way they currently design fights. It would make a lot more sense to just make intervention and sheltron free and share the same cooldown...

    See, this is why I wish they'd stop being so goddamn wishy-washy and just fucking give us the details. Numbers don't matter that much, I'm fine with letting that hold off until patch notes, but not even letting us get an idea of what the new playstyle will be is just... man, it's straight up bad community management. And this is the game that won "best community support"? Yeah, whatever...
    (8)

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