Quote Originally Posted by Rolder50 View Post
If I was a new player and saw someone else use fancy high level abilities like that, my first thought would be "Wow that was cool! How/when do i get something like that?" So I don't see how this is a problem.
Perhaps because you're somehow insisting your own, personal, one-person opinion must somehow be the norm, which is a huge assumption that may have no basis in reality? I'll be a counter-point to that: If I saw someone melting the mobs while I barely have a chance to do anything, that's a major turn-off. I want to contribute. And if what I have to look forward to is doing complete, complicated rotations just to do minimal damage, that's also a turn-off.

Some syncing issues people I don't think have even brought up yet:

-It's not just a matter of potency. At early levels in particular, some classes do not have an AoE ability yet while others do. Unless you're also scaling potency on every single use based on the number of targets hit by an AoE, you'll always have higher-level players making lower-level players feel useless.

-It's still not just a matter of potency. Tanks get extra defensive abilities. Healers get extra types of heal spells. You can't "potency-adjust" that Tank A has a 10% damage reduction, a 20% damage reduction, and an invulnerability while Tank B only has the 10% damage reduction (or that Tank A has a self-heal ability while Tank B does not). You can't "potency-adjust" that Healer A has an AoE heal and Benediction (full HP restore) while Healer B only has single-target heals and no Benediction.

And to top it off, there's a direct in-universe reason for the syncing. When you queue for a lower-level instance, you're effectively using the Echo to "re-live" that experience. Which means you have the abilities you had at the time. Not what you have now.