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  1. #10
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by Raven2014 View Post
    Now I haven't done the exact math. But to make 16 abilities yielding the same output as 3 abilities ... each of the former have to weaker not by two, not by three, and probably will more than by 4 times. Does it make sense for Raiden thrust to be like ... 1/5 the power of True Thurst? Does it make sense for StarDiver to hit significant less than a simple full thurst? And if a lvl90DRG have to use their entire kit to get the same damage as lvl25 rotation, you'll be actively punishing the high level players.


    Again, I would like to see at least one example you can give that will make sense both from gameplay logic pov, and also mathematically. Not just arbitrary wishful thinking.
    It's not as complicated as people think, you don't scale yourself down. You scale everything up to you.

    WoW does this well enough and it makes for a very enjoyable experience overall - It will feel punishing for higher level players to sync down and lose their kit regardless of DPS output.

    It's rewarding being able to continue using your new kit in old content and with lower level friends. It makes the content itself relatively seamless through all levels compared to XIV. I never have to worry that a skill changed or was disabled and be confused.

    Higher level players are being rewarded with higher level gear and drops, so they should still be actively challenged. You're not competing with each other so why does it matter? You're just trying to cooperate and get shit done, knowing you have different end-goals but can still run through the same content is a fun experience.

    Also, XIV isn't doing a great job of keeping the player level matched to MSQ content anyway, they're massively out-leveling all content they do, so when they're given a new skill, they almost never even get to use it at that tier. I'm seeing players 10-20 levels higher than the MSQ they're at. So even that feels pretty bad.

    We have Upward Scaling in Deep Dungeon, and Bozja. Downward Scaling in the rest of the Duties and FATEs. So why not try out Equalized Scaling?

    WoW scales content/mobs up to the individual player through open world and dungeons. Their zones have a min-max where this is ignored outside of those levels, but it looks like they're making the zone min-max larger every expansion. They also reward you with percentage exp through scaled content, and when you scale old content through Timewalking.

    https://wowpedia.fandom.com/wiki/Zone_scaling
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    Last edited by R041; 12-25-2022 at 03:07 PM.