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  1. #631
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,023
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Raven2014 View Post
    No it is not!
    Yes, it is. It is fine. Given that the result for/on anyone else would be identical, there is nothing wrong with expanding the attractiveness of roulettes by giving people what option works best for them (to [A] either more challenge themselves using a full kit, or [B] to simply chill, with the level-capped reduced kit).

    Serious question?
    Yes. Again: Why would you need to be able to, significantly or otherwise, outperform lower-level players in synced dungeons?

    That players can opt into retaining their whole kits, working harder in order to be less bored if they so choose, does not necessitate their outperforming lower-level players. It's an optional challenge available for players if they want to spend that amount of time in a less devolved manner, thus expanding who all would participate in those duties, thus reducing queue times.

    Now you're just inventing problem. The lvling roullete had never have issue with popping, not in the pass, not now, and probably never.
    That an event happens eventually does not mean it's incapable of happening with less delay or more reliably (i.e., with smaller standard deviations in that delay).

    Whenever I queue into a low level dungeon I just chill.
    Okay, cool; good for you. You'd still have that option. It won't have gone anywhere. You'd just (not) flip the switch via the cog icon on the Duty List, such as via a Restrict Abilities During Instanced Level Sync (on by default) toggle right next to the existing Limited Leveling Roulette toggle.
    (5)
    Last edited by Shurrikhan; 12-26-2022 at 02:21 PM.

  2. #632
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,023
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Annana View Post
    Having recently leveled through WoW dungeons, scaling to the degree you all are talking about is hot garbage.

    At level 15 I was topping DPS meters by mashing two buttons with zero thought. At level 60 I was playing the piano to get out dps'd by the tank.

    It felt like I was getting weaker every level, and that's the exact opposite of what you want when leveling up.
    Then you were probably "playing the piano" poorly or were playing with a largely target-capped-AoE spec when the tank was mass-pulling. Or simply your tank was a Protection Warrior, whose damage is notoriously bursty / overpowered at present.

    The only scaling issue among that... was that you were expected to gradually learn how to play your spec over that time. If the relative highs of your dps weren't growing (even if your lulls between CDs may have shrank) and your sustained dps fell (especially if this happened even despite having even when having decent / reasonably CD-synced pulls), you almost certainly didn't. In uncoordinated conditions, lower-level players will outperform higher-level ones if their dynamics (reverse-executes, usually shorter CDs, etc.) better align with fight length; in pacing more similar to endgame, though, higher-level players are usually going to slightly outperform the lower-level ones, because their dynamics (trait effects, longer and stackable CDs, etc.) will better align with fight length.

    And if you're obsessing over ACT in, say, Haukke Manor... I have to ask... why? Especially as a new player, why wouldn't one instead be looking at what habits of pulling higher-level players may introduce to their otherwise unpunctuated/uninfluenced run? Though a very soft influence, it's still informing you of what is actually to come -- that is, the gameplay, not just the bar-watching.
    (4)
    Last edited by Shurrikhan; 12-26-2022 at 02:20 PM. Reason: "Prot Warrior" -> "Protection Warrior," for clarity

  3. #633
    Player
    Axxion's Avatar
    Join Date
    Dec 2015
    Posts
    954
    Character
    Equinox Axxion
    World
    Behemoth
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Deveryn View Post
    Too much copying from WoW would be bad for both. Those that like to go back and forth for whatever reason would likely tire of both. I see people speak so fondly of other games and it makes me wonder, what are you even doing here?
    well yoshi did say to take breaks and play other games sooo and besides they might have good systems that could work in ff.
    (4)
    Last edited by Axxion; 12-27-2022 at 12:58 AM.

  4. #634
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,265
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Then you were probably "playing the piano" poorly or were playing with a largely target-capped-AoE spec when the tank was mass-pulling. Or simply your tank was a Protection Warrior, whose damage is notoriously bursty / overpowered at present.
    Regardless of whether they're doing it well or poorly, the core fact is that they're obliged to do it, and fight twice as hard as the person next to them for the same or worse output. That's a problem for the team and not just themself.

    If I get sent down to Sastasha, I would rather have that low-level "easy mode" kit than to have to do all the high-level effort for minimal effect.
    (3)

  5. #635
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,194
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Rolder50 View Post
    If I was a new player and saw someone else use fancy high level abilities like that, my first thought would be "Wow that was cool! How/when do i get something like that?" So I don't see how this is a problem.
    Perhaps because you're somehow insisting your own, personal, one-person opinion must somehow be the norm, which is a huge assumption that may have no basis in reality? I'll be a counter-point to that: If I saw someone melting the mobs while I barely have a chance to do anything, that's a major turn-off. I want to contribute. And if what I have to look forward to is doing complete, complicated rotations just to do minimal damage, that's also a turn-off.

    Some syncing issues people I don't think have even brought up yet:

    -It's not just a matter of potency. At early levels in particular, some classes do not have an AoE ability yet while others do. Unless you're also scaling potency on every single use based on the number of targets hit by an AoE, you'll always have higher-level players making lower-level players feel useless.

    -It's still not just a matter of potency. Tanks get extra defensive abilities. Healers get extra types of heal spells. You can't "potency-adjust" that Tank A has a 10% damage reduction, a 20% damage reduction, and an invulnerability while Tank B only has the 10% damage reduction (or that Tank A has a self-heal ability while Tank B does not). You can't "potency-adjust" that Healer A has an AoE heal and Benediction (full HP restore) while Healer B only has single-target heals and no Benediction.

    And to top it off, there's a direct in-universe reason for the syncing. When you queue for a lower-level instance, you're effectively using the Echo to "re-live" that experience. Which means you have the abilities you had at the time. Not what you have now.
    (3)

  6. #636
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,023
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Iscah View Post
    Regardless of whether they're doing it well or poorly, the core fact is that they're obliged to do it, and fight twice as hard as the person next to them for the same or worse output. That's a problem for the team and not just themself.
    I'm consistently at least slightly ahead of lower-level players overall for any given dungeon when leveling unless the tank is pulling very wonkily (baiting me into popping CDs, then stopping just before a full pull, etc.). (Note also that dealing less damage than the tank, especially in AoE, isn't quite the critique it is here; tanks can have AoE burst very near to or even eclipsing DPS.)

    And you're talking WoW's leveling dungeons, where small imbalances in 1-to-5 target throughput are miniscule in their effect compared to players being actually inexperienced, unfamiliar with dungeons or mechanics more generally, etc. -- all ways in which even a re-running and more experienced player even with a significant loss to damage would still speed up the run...

    The fact of the matter isn't what you state (unless you're playing poorly or the tank is screwing people over), and wouldn't be significant even if it were.

    If I get sent down to Sastasha, I would rather have that low-level "easy mode" kit than to have to do all the high-level effort for minimal effect.
    If you find having just 3 buttons a more pleasant playing experience, than... by all means. Don't use the suggested option.
    (1)

  7. #637
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    All I want is a min ilvl roulette. It's optional and would be more fun for me. I don't care about wipes. I do care about not being bored.
    (4)

  8. #638
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,023
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Payadopa View Post
    All I want is a min ilvl roulette. It's optional and would be more fun for me. I don't care about wipes. I do care about not being bored.
    Been asking for this since ARR. It'd be so easy to add, but it just keeps not happening. Why?? Our slight but noticeable power creep has only made it more relevant/worthwhile over time. T.T
    (3)

  9. #639
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by Iscah View Post
    Regardless of whether they're doing it well or poorly, the core fact is that they're obliged to do it, and fight twice as hard as the person next to them for the same or worse output.
    You're both doing things for different reasons and different tiers of rewards. You're not level 20, so you shouldn't be worried about what they're getting, only what you're getting. And you're not even competing anyway. You should be happy that they don't have to worry about rotation AND what's happening in the dungeon. But you're not a new player, you can manage to do both - Or I'd hope you can. If you want to play a level 20 forever and you think that's an enjoyable experience, you can pause your exp and stay level 20 forever. So that really says more about you than it does about the new players you think you're competing against.

    I very rarely have newbies doing higher DPS than me in WoW, if they are then it's a pretty significant outlier where I accidentally brought single-target spec, or I'm just built to melt elites and bosses. If that's the case then when I watch DPS output we do a push and pull at different points in the dungeon, which is still great because we have different roles.



    Quote Originally Posted by Striker44 View Post
    Some syncing issues people I don't think have even brought up yet:
    We've explained that what you're describing isn't the case in games like WoW. We don't have to make assumptions, other games actively do this to help keep older players engaged with lower level play. What you're describing isn't an issue of balancing through sync, you're making excuses for what XIV has failed to do and trying to adapt it to a different model. You shouldn't conflate the two. Classes not having an AoE rotation in a Dungeon is an XIV problem that we've complained about since the beginning of ARR.

    You're also trying to solve a complex math problem that you don't need to solve, it's been done. You don't need to be the engineer for MMO's. We know it works. Let's not talk about potency adjustments because it doesn't even matter - You scale the mobs/bosses to the tier of potency, not the other way around.

    Also, explaining why you can't do something because of story, is the most un-fun reason anyone can come up with. You think the writers came up with Echo first, THEN the dungeons? No, Echo is a byproduct of it all. You think they wrote in the amount of dungeons and bosses for each expansion, THEN made them? Again no. Fun should always come first, adventure is priority, story secondary.

    We're also forgetting that WoW has all forms of scaling, where XIV lacks the amount of options that WoW provides. You still have the opportunity to go 1-shot blast stuff, use limited kits, use full kits in lower level areas, party/dungeon/zone sync for best exp. It's just providing more and wider options. You know. Fun.
    (4)
    Last edited by R041; 12-27-2022 at 04:56 AM.

  10. #640
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    677
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Striker44 View Post
    Some syncing issues people I don't think have even brought up yet:

    -It's not just a matter of potency. At early levels in particular, some classes do not have an AoE ability yet while others do. Unless you're also scaling potency on every single use based on the number of targets hit by an AoE, you'll always have higher-level players making lower-level players feel useless.
    Then shift skills around on jobs that suffer at low levels, there is no reason they shouldn't of done this already, especially with DRG which unlocks Doom Spike at level 40 and is stuck with it all the way until level 62 where it gets Sonic Thrust. Meanwhile, MNK's entire AoE combo is complete by level 45.
    (2)

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