Quote Originally Posted by LestatXero View Post
Like, in what world is a 1-button spammed DPS rotation okay for ANY JOB in PVE content? Well, after playing this game for 8 years now and weathering all the various changes to the jobs I honestly think we've hit the point where healers seriously need to be redesigned.

I believe that by redesigning healers to have simple DPS rotations not unlike tanks that more people will be attracted to the role which will boost the overall health of the game. This can be done in two steps: consolidate useless healing actions and add simple rotations that easily tie back into healing. Consolidating actions is very simple to begin with: there's no need for a cure 1/2 or a medica 1/2 when these abilities should simply evolve into higher forms. All the healers have redundancy in their healing kits that could be streamlined to make room for a few DPS buttons which could even add some of these abilities back in some way, shape, or form.
So you want to go from one direct attack spell to one direct healing spell?

Your request is non sensical. Tanks have a DPS rotation because all of their actions generate enmity, a calculation based on DPS. A healer's damage just does damage, not healing. The best you're gonna get out of a DPS rotation on a healer is pulse AOE heals and resetting oGCD heals, which is exactly what you have now at no actual requirement other than time. Reducing your direct casted spell load by making you all the same sort of AOE hot healer will make you all the same, not unique from one another.

You don't know what you're asking for.