I would like to add that adding in dps is to increase the skill ceiling for veterans/midcore healers to aspire to.This is just absolutely nonsensical. No, AST's opener and 2m burst windows being spastic does not show that more DPS buttons would strain healers. There was not a single fight in all of Asphodelos (Savage) that required the full use of a healer's toolkit to the extent where more DPS buttons wouldn't work, not even Scholar. We can simply look back to Stormblood to see what a healer with more DPS buttons would perform like. Scholar had Broil, Bio II, Energy Drain, Miasma, Miasma II, Bane, Shadow Flare and Ruin II (4 more DPS buttons than it has now) and Scholar was completely able to heal all of Omega fine. The first two Ultimates came out in Stormblood as well, and again, Scholar was able to perform totally fine and was even meta throughout Stormblood. AST's opener is awful because it's oGCD heavy, it has nothing to do with "what more DPS abilities would look like", there's no basis in reality for you believing that.
If you are struggling to heal you aren't going to be worried about that extra dps button. The extra dps button is there for when you have time to be dpsing.
I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE
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