Results 1 to 10 of 1604

Hybrid View

  1. #1
    Player
    Join Date
    Oct 2021
    Posts
    959
    Quote Originally Posted by Fendred View Post
    The thing is, while it is pretty normal to be spamming glare to the point of actually wearing down your mana pool from it in normal content, it is a totally different story in savage content. Astrologian's opener shows what would happen if healers had DPS abilities: The healer strains to adjust to incoming raid-wides by comparison to sage, whm and scholar. Normal mode content doesn't require the full use of the healer's toolkit, whereas savage content does. What I do find problematic with healers has specifically to do with scholar and astrologian. Scholar still has leftover heavensward design elements-- that is, they require the player to know when something is coming up to fully utilize an ability. In this case deployment tactics with a guaranteed critted adloq and ground targeting on their primary defensive buff. Sage by contrast is snappy and responsive. Astro's issue is really just ability bloat.
    This is just absolutely nonsensical. No, AST's opener and 2m burst windows being spastic does not show that more DPS buttons would strain healers. There was not a single fight in all of Asphodelos (Savage) that required the full use of a healer's toolkit to the extent where more DPS buttons wouldn't work, not even Scholar. We can simply look back to Stormblood to see what a healer with more DPS buttons would perform like. Scholar had Broil, Bio II, Energy Drain, Miasma, Miasma II, Bane, Shadow Flare and Ruin II (4 more DPS buttons than it has now) and Scholar was completely able to heal all of Omega fine. The first two Ultimates came out in Stormblood as well, and again, Scholar was able to perform totally fine and was even meta throughout Stormblood. AST's opener is awful because it's oGCD heavy, it has nothing to do with "what more DPS abilities would look like", there's no basis in reality for you believing that.

    Further, if you think Scholar's design elements are bad, just play Sage? For you, Sage is "snappy and responsive", but for me, Sage is absolutely the most boring job in the game, especially when juxtaposed with Scholar. I don't want to change Sage to fit me even though I think it's an incredibly sterile job, so there's no need to change Scholar even more than it's already been changed to fit you if you already like Sage, especially when the things you don't like about Scholar happen to be what a lot of Scholar players enjoy about the job.
    (7)

  2. #2
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    985
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Nizzi View Post
    This is just absolutely nonsensical. No, AST's opener and 2m burst windows being spastic does not show that more DPS buttons would strain healers. There was not a single fight in all of Asphodelos (Savage) that required the full use of a healer's toolkit to the extent where more DPS buttons wouldn't work, not even Scholar. We can simply look back to Stormblood to see what a healer with more DPS buttons would perform like. Scholar had Broil, Bio II, Energy Drain, Miasma, Miasma II, Bane, Shadow Flare and Ruin II (4 more DPS buttons than it has now) and Scholar was completely able to heal all of Omega fine. The first two Ultimates came out in Stormblood as well, and again, Scholar was able to perform totally fine and was even meta throughout Stormblood. AST's opener is awful because it's oGCD heavy, it has nothing to do with "what more DPS abilities would look like", there's no basis in reality for you believing that.
    I would like to add that adding in dps is to increase the skill ceiling for veterans/midcore healers to aspire to.

    If you are struggling to heal you aren't going to be worried about that extra dps button. The extra dps button is there for when you have time to be dpsing.
    (7)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE