Quote Originally Posted by Deceptus View Post
If anything you want to give Protect to one set of healers (i.e. Regen) and Shell to the other (Barrier) to incentivize bringing one of each
I think the split nonsense needs to go.
Pure healers are currently basically shield healers without the good stuff (mit, free shields) while shield healers drown in regens and bring burst heals on top of mit and free shields. They didn't properly split the healers, they just made half of them straight up better. They either need to redesign the toolkits on a fundamental level to properly reflect the type or scrape their whole attempt at splitting healers into subroles. But since they want to make sure that even little Timmy who prefers to watch Netflix on his 2nd monitor needs to be able to easily spam all HP bars to full no matter which class he choses, you'll not see shield healers having a proper weakness - so they just ended up as "pure healer but better".

Screw the split, give AST and WHM proper mitigation tools and let people play whichever comp they want without arbitrary healer splits.
"You'll need one of each" my ass. SGE/ SCH is cheat mode starting at min ilvl while AST/ WHM struggles outside parties that mitigate extremely well and bring decent gear.