Quote Originally Posted by Restonance View Post
Normally I agree with OP and Theo, as controversial as that may sound, buuut I feel like this one's a bit of a stretch.

Now don't get me wrong. Island Sanctuary is shit. It's boring, unrewarding, not much more than a time sink for little if any gains, and shows that SE can do instanced housing but simply refuses to. It probably would improve if Yoshi decided to actually go and play it on his own time, but I also want to say that it's not shit because he doesn't play it. It's just a heavily flawed piece of content. It's one of 14's attempts to cash in on people that want a different genre of game but suffer from brand loyalty.

Where's the hemorrhaging players part coming from anyways? I'm all for that as it would hopefully spook them into making changes the game desperately needs (as well as satisfy my spitefulness), but sadly this is the only other popular mmo on the market that isn't straight up bad like BDO so I can't see it happening. At least outside of the often spike and wane.

The game has problems. Far too many to list here. This isn't as pressing as some of the other ones especially since Island Sanctuary is, well, island content. Has little effect on the game as a whole and just exists in its own realm. That said, I can only hope this gets the touching up it deserves.
Have to admit that I started building mine but lost interest fairly quickly - it just doesn't really suit my tastes, although am happy it's there for those who do enjoy what it offers.

As for the "hemorrhaging players" claim - I tend to take such claims from players with a pinch of salt. We don't have access to S.E's metrics and there is no way that a player can say that they know for a fact that their assumptions pertaining to the game "hemorrhaging players" is absolutely true and undisputable. And whilst I realise Steam offers some data in this respect, I'd argue that Steam also represents a very small demographic of the overall playerbase.

In fact, from an entirely personal viewpoint, I would go so far as to assume that the fact that there is a log in queue, of varying size, almost every time I log into the game might suggest (at the very least) consistently healthy player numbers.