Why does there have to be one healer that is 'the current design', rather than all four being 'easy to get into, with plenty of room for skill expression'? As previously mentioned, I could pick up eg DRG or RPR and clear the extreme, because they're easy to get into, but to optimise and get a 99/100 barse would take a lot of skill and practice, more than I'd care to because I dont main them. Why can the four healers not be like that, and have room for skilled players to express their skill, why does one of them have to remain as 'glare spam' design, other than this idea of 'well we need one to be simple for the newbobs to play'?
as i mentioned somewhere else in this thread, there's also the problem that these 'newbobs' that are being handheld so much by this 'simple healer' option's design would get so used to that handholding, that trying to branch out to another healer which is more complex would just overwhelm them, stunting their growth as a player and having the exact opposite effect to what you wanted. This is why I think it'd be better for the healers to have their HEALING side be 'simple to approach', with the DAMAGE side being where the skill expression happens. You start out not knowing how to play the game, not throwing any damage because you're terrified of 'level 15 Aurelia' in Sastasha, and as you go through the game you start to get a feel for how much your heals do, notice gaps where you can sneak a GCD of damage or two, etc, and get to the point where we're at now, where we do lots of Glares. But when everything goes tits up, even at level 90 i can still use the old reliable combo PI + rapture to fix things pretty quick. The healing is simple, the damage can be as intricate as needed to make the role fun during those downtimes, and the best part is... thanks to the EW changes, certain combos don't break with ranged attacks now! You could have a 123 combo on WHM and it'd work fine, because 'oh but what if you have to heal' no longer matters, you could go 1, 2, rapture, 3 and it wouldn't break combo. Though since healers are more akin to casters, I think a more RDM proc-y system would be more likely, or better yet, just staggered GCD timers ala Sonic Break.