Quote Originally Posted by Semirhage View Post
It never fails. Every time. "You're not REAL healers! You're just DPS players in disguise looking for quick clears! The people still attracted to the role are the REAL healers!"

I've played healers/support in games for decades. d e c a d e s. I've played them in single player RPGs. I've played them in tabletop RPGs. Doing the math, my D&D/Pathfinder rap sheet has me playing Clerics and Oracles in just under 75% of them. Seventy-five. I've played support in all but one MMO I've picked up over the years, and that's in the double digits (and is counting FFXIV, where I healed for more expansions than I haven't).

I've had just about every single Sylphie traipsing through these forums either directly accuse or imply that I'm not a Real Healer (tm) when I or someone else here has the temerity to state that we think spamming CureMedica and having the most simplistic damage rotation outside a mobile idle game isn't good game design.

I've quite possibly played healers longer than you've been alive. Not a real healer. Get OVER yourself.
I feel like people can't get over the fact that we don't live in 2004 or in the case of ARR 2013 anymore. I mean, quite literally, I saw ARR healing being used as an argument on this forum. Modern day gaming audiences are much more competent, with the rising popularity of a game ressources become more readily available and more importantly, games accomadate to a more active gameplay that doesn't enforce downtimes outside of certain mechanics, which all lead to the conclusion of healer dps rising as a measure of performance. I would argue that a big problem is that the problem is, that healers have barely any skill ceiling in this game. When I start to play healer for the first time seriously, I shouldn't be able to play on a level of having 100% dps uptime and being close to playing optimally even in casual content.