Quote Originally Posted by Renathras View Post
1) I don't.
2) I just don't want ALL healers to be that way.
3) I also don't oppose healers doing damage or propose they ONLY have heals (e.g. the FFXIII Medic was fine for that game, but I would want at least Synergist or Saboteur abilities to use when no healing was needed)
4) I even have made this plain when I've advocated - many many many times for the "four healer model" - you know, that one you've rejected out of hand? (Okay, not out of hand, but which you have rejected and refuse to compromise on since my position there is already a compromise position)
5) Indeed, my "four healer model" would implicitly be gathering all four under a general banner of "healer".
6) Further, me pointing out the dividing line between Healer and Support is not me saying there can be no overlap, just noting that some people might find one more appealing than the other and vice versa.

...how does that sound extreme to you?
Before, you essentially were trying to argue that what someone wanted was to play support, not healer, which was ultimately what I was referring to. You appear to view an active DPS toolset paired alongside healing, buffs, and utility as something that is antithetical to the identity of "healer" across the RPG genre so much so that you wanted to doubly clarify if those of us are actually referring to wanting to be "support" with your question of "would you play support or healer if both roles existed in FFXIV." But as I mentioned, while I like DNC currently, I would rather have an engaging SGE to play instead. I want a SGE that has a satisfying gameplay loop consistently regardless of whether I'm playing an MSQ instance, a dungeon, savage, Bozja, or any other piece of content in this game, and also have the ability to heal the party and provide utility. As an example, I love how Haima and Panhaima work. PVP Pneuma is my favorite SGE action currently. I imagine most of the players here would say something similiar. If they wanted to play Support, they'd play DNC or BRD. They both do feel quite support-y from my opinion if you engage with them that way. I use my Curing Waltz, Shield Samba, and Improvisation as often as I can.

You've brought up before that you'd see SCH, AST, and SGE further develop, but WHM should stay the same, potentially removing its DoT and just having Glare, Holy, Afflatus Misery, and Assize (I presume) and everything else is healing and mitigation. Even if the game is going to demand you DPS, you'd at least prefer to not actually be obligated to engage with it and just have 1 button to manage almost exclusively and wait for your moments to heal. I'm making assumptions based on your statements, so if that sounds incorrect, I'm just going off of your past discussions. But FFXIV's combat is not built for that. It functions, but it doesn't thrive. The entire point of the GCD action system is to create a priority list for each class so that players are actively rotation between a variety of actions, something the current healers do not support. This is again, largely because healing requirements are very low in FFXIV. The healers of FFXIV are designed in blatant opposition to that. It does not mix with the systems in place for this game. Every job should be designed in a way that requires players actively engage with the majority of their tools consistently regardless of the content you play. That is what this genre is built for.

If you do not want that for your healers, then you are playing the wrong game. That's the reality of how this game is constructed. The healers are not designed in a way to support the vast majority of people who want to engage with a GCD combat system. If you don't like GCD combat systems, then it would make sense why you would want to engage with it as little as possible, but then why are you playing FFXIV to begin with?

I don't like first person view in video games. I feel like it takes away the immersion and disconnects me from my character. But I don't log into Overwatch every day, play it, and complain about how I wish it wasn't first person view. Maybe if I like the world and lore of Overwatch, I could feel that way, but it would be extremely unreasonable for me to demand it change to third person view because I'd prefer it that way. This is what the developers of FFXIV have allowed--an entire role designed for people who don't like the GCD system. That isn't acceptable.

I've said this before, but WHM doesn't need to be hard or complex. It doesn't need to have a high APM. It doesn't have to have a traditional rotation. But it needs to stand on more than just Glare and the lilies, and you seemed to like the majority of that WHM mini rework I described in the other thread. Expanding on the lilies, bringing them to a lower level, adding in the water spell as an offensive tool, and the concept of Arcane Ward and Tempest... That, or something within that specrum, would make WHM more engaging without needing to make it hard or complex. It would still have an offensive focus, but could have more ways to circumvent that through more lily actions. Why demand total and utter stagnation when we together discussed a healthy alternative?

Quote Originally Posted by Renathras View Post
...you know, that one you've rejected out of hand? (Okay, not out of hand, but which you have rejected and refuse to compromise on since my position there is already a compromise position)
Many of your posts tend to try and address the animosity between you and others on the forums, wishing that others would put away their pitchforks and just have a cordial discussion with you about healer design. I have to say, I have constantly tried to be respectful and polite regardless of how much I disagree with your perspective, regardless of how unreasonable I find it, and regardless of the animosity that you engage with whether or not you're the one who starts it. But at least the first sentence here I wanted to point out because it's a very snarky and biting remark against someone who's remained largely neutral in tone as I address you comments. There are times where you discuss clearly about your views in a way that is cordial, and there are times like these where you're making brief, but harsh comments that aren't warranted, and that's creating more animosity toward you. You've been arguing with a major handful of players on here for weeks now, and I really don't know who started what and who said what first, and that's ultimately not the point, but if you really want to have respectful discussions, I don't think saying these types of things is going to support that. Even if someone else is the one who bites first, I would think being the better person and refusing to engage with that would give you a better shot at having a respectful conversation than trying to bite back twice as hard.