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  1. #1
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,910
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Absurdity View Post
    One of the things that make Bloodwhetting feel so much weaker is specific to this raid tier and not even due to Bloodwhetting itself.
    Thrill of Battle doesn't provide any damage mitigation which makes it absolutely terrible for busters, Camouflage on the other hand always provides 10% mitigation on top of having double the duration which most likely covers the entire DoT.
    Thrill acts (somewhat) similar to a barrier (just on a much longer cd then TBN) as it extends your HP and healing yourself for 20%, It's normally something you'd want to pair with general mitigation, I generally don't think it's weak in theory, I don't really play warrior that much so I could be wrong.
    Equilibrium while it has no mitigation tied to it is generally pretty good for damage over time effects which again supplements your abilities in general, I'd believe that having a Burst heal and a HOT on 60 seconds while using a mitigation would work well against a lot of the damage over time effects? I could be wrong

    Warrior and DRK have very different defensive kits (despite being so similar offensively) as one is focused on Sustain but also decent mitigation, while the other lacks sustain but generally has a boat load of mitigations. Warrior will generally have more value on some fights while drk has more value on others, I think it's likely been a bit drk bias (and gunbreaker) but I don't believe warrior would be "struggling" to tank at least not the worst,

    I think the real issue is when you actually compare Paladin to other tanks which is pretty awful at tanking, it's blocks not even working properly for the fight and just lacking mitigations for fights "wowie pld has two party mits!!" considering tanks get generally enough party mitigations to cover the fight (4 between them including reprisal... really glad PLD's wings exist they're pretty!), Then PLD's a messy complicated job with pretty awful Damage, at least warrior functions generally well as a tank.
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    Last edited by Rithy255; 09-30-2022 at 05:24 PM.

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,993
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Rithy255 View Post
    Thrill acts (somewhat) similar to a barrier (just on a much longer cd then TBN) as it extends your HP and healing yourself for 20%, It's normally something you'd want to pair with general mitigation, I generally don't think it's weak in theory, I don't really play warrior that much so I could be wrong.
    Equilibrium while it has no mitigation tied to it is generally pretty good for damage over time effects which again supplements your abilities in general, I'd believe that having a Burst heal and a HOT on 60 seconds while using a mitigation would work well against a lot of the damage over time effects? I could be wrong
    The problem with Thrill isn't that it provides a 20% HP increase, it's that in this tier specifically it is just flat out worse than flat % mitigation due to how the tank busters work. The more damage you take from the initial hit the higher the resulting DoT damage hits you.

    Thrill is great on big single hit busters because the 20% HP might as well just be 20% mitigation for that single hit, you may not have reduced the damage but you have increased the maximum amount of damage that the buster needs to deal to kill you by 20% and you will be easier to heal up after said hit due to the 20% more healing.
    But with the current savage busters the 20% max HP do nothing to reduce the following damage over time that you will take and the benefits will run out before the DoT has finished ticking.
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  3. #3
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,910
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Absurdity View Post
    The problem with Thrill isn't that it provides a 20% HP increase, it's that in this tier specifically it is just flat out worse than flat % mitigation due to how the tank busters work. The more damage you take from the initial hit the higher the resulting DoT damage hits you.

    Thrill is great on big single hit busters because the 20% HP might as well just be 20% mitigation for that single hit, you may not have reduced the damage but you have increased the maximum amount of damage that the buster needs to deal to kill you by 20% and you will be easier to heal up after said hit due to the 20% more healing.
    But with the current savage busters the 20% max HP do nothing to reduce the following damage over time that you will take and the benefits will run out before the DoT has finished ticking.
    That makes sense, didn't really think about it like that, I can understand why it would be less useful.
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