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  1. #1
    Player
    Casualty's Avatar
    Join Date
    Jan 2015
    Posts
    43
    Character
    Dax Valeon
    World
    Zalera
    Main Class
    Marauder Lv 90
    Quote Originally Posted by RyuDragnier View Post
    The lack of self sustain is a bit noticeable now in the new raid tier, considering the tankbusters are giving DoTs afterwards.
    Perhaps, but you get to snapshot each of those dots with oblation, dark mind, and either rampart or shadow wall. If you hit TBN at the very beginning of the cast you can also hit it again mid-way through the dot, if you *really* need the extra survivability. I am noticeably less squishy than my WAR co-tank this tier.
    (3)

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,191
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Absimiliard View Post
    Calling DRK more complex than WAR is a bit ...iffy, I feel. I would say they're roughly the same in that regard. In many ways DRK is just WAR with a little extra damage and a lot less survivability. The two jobs have an amount of overlap that is, in my opinion, unacceptable. They never should have been allowed to drift so close to one another in terms of overall gameplay.
    I would call it more complex simply because there are more things you need to keep track of and the burst window is quite frantic. Warrior is literally just "What's my cooldown on Upheaval and what's my cooldown on IR?"
    (2)

  3. #3
    Player
    baklava151's Avatar
    Join Date
    Aug 2021
    Posts
    278
    Character
    L'tanan Tyanu
    World
    Malboro
    Main Class
    Warrior Lv 82
    Quote Originally Posted by Absurdity View Post
    I would call it more complex simply because there are more things you need to keep track of and the burst window is quite frantic. Warrior is literally just "What's my cooldown on Upheaval and what's my cooldown on IR?"
    Outside of the opener it's honestly the same amount of brainpower. WAR you're keeping your buff up with Storm's Eye, managing Beast gauge, making sure not to overcap on Infuriate, managing Upheaval and Onslaught stacks. Meanwhile on DRK you're managing two separate gauges, Plunge stacks, occasionally popping Salted Earth.

    It's definitely way busier during your opener and to a lesser extent 1 minute burst, but that's a small part of DRK's rotation and mostly you just facerolling your keyboard until all your oGCDs are on cooldown.
    (3)
    Last edited by baklava151; 09-07-2022 at 12:04 PM.

  4. #4
    Player
    Elizasylen's Avatar
    Join Date
    Dec 2015
    Posts
    178
    Character
    Senba Torii
    World
    Sargatanas
    Main Class
    Warrior Lv 100
    One is highly sought after, the other is actively barred from P8S PFs.
    (1)

  5. #5
    Player
    Sazuzaki's Avatar
    Join Date
    Sep 2021
    Location
    Ul'Dah
    Posts
    182
    Character
    Sazu Velgr
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    I'd say DRK feels like a more offensive WAR. I say this cause they play little similarly offensive wise with Inner Release/Delirium and Beast/Blood Guage, but play completely different defensively.


    WAR feels like you're playing around how low you can get your health to maximize healer damage, and then get your health back up with Thrill of Battle + BW + Equilibrium.

    DRK feels like you're putting your DPS on the line with TBN to maximize mitigation and also healer damage.

    Though changes to Delirium and the Blood Gauge would be really appreciated
    (0)
    Last edited by Sazuzaki; 09-07-2022 at 03:54 PM.

  6. #6
    Player
    Lieri's Avatar
    Join Date
    Apr 2021
    Posts
    347
    Character
    Valesti Nibelung
    World
    Tonberry
    Main Class
    White Mage Lv 90
    DRK : Your average My Chemical Romance fan
    WAR : Your average Linkin Park fan who is angry at their dad

    Pick your poison
    (0)

  7. #7
    Player
    Malthir's Avatar
    Join Date
    Sep 2018
    Posts
    362
    Character
    Malthir Durnith
    World
    Cerberus
    Main Class
    Dark Knight Lv 100
    In a nutshell, Warriors are the best main tank in the game, Drks are the best off tank in the game. Warriors have decent damage almost the same as DRK's but with much greater sustain, Dark's damage is higher than warriors so taking one give a dps increase and added in that they can use TBN on allies means you can aid the main tank when tank busters hit allowing you to dps more.
    (0)

  8. #8
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Malthir View Post
    In a nutshell, Warriors are the best main tank in the game, Drks are the best off tank in the game. Warriors have decent damage almost the same as DRK's but with much greater sustain, Dark's damage is higher than warriors so taking one give a dps increase and added in that they can use TBN on allies means you can aid the main tank when tank busters hit allowing you to dps more.
    I.. what? Where would you even get some of these ideas? Even after the 6.21 buff WAR is still lagging way the heck behind DRK. There is a significant problem with their DPS at this time.

    That WAR sustain is super overestimated, too. It's great in dungeons, but it won't get you very far in raids. The dots and other debuffs being left behind by tankbusters this time around pretty much negate that advantage right out of hand, so all people start noticing is the fact the WAR just took more damage than a DRK would have because its mitigation isn't as beefy.
    (3)
    Last edited by Absimiliard; 09-15-2022 at 11:14 AM.

  9. #9
    Player
    MrZalgo's Avatar
    Join Date
    Aug 2019
    Posts
    3
    Character
    Zalgo Noctimulus
    World
    Cactuar
    Main Class
    Warrior Lv 90
    After having played WAR for the entirety of Asphodelos before moving into DRK for Abyssos I can comfortably say that DRK is way more comfy when it comes to mits compared.

    Whether you want to use TBN as early as possible for two procs or use it as late as possible to mitigate DOT to its entirety, TBN is just way too strong and useful to not use in any case. Compared to Bloodwhetting where the single target heal just can't save you through the ridiculous damage the DOT does by itself. Being able to apply TBN to other players also makes it amazingly useful for invuln cheesing since it also allows you to get procs off of your partner if they are invulning something like P7S condensed. TBN by itself can also break P5S TBs since it significantly reduces the damage the MT will be taking before you tankswap and mit the Toxic Crunch.

    Dark Mind is just broken this tier. Damn near everything is magic damage so Dark Mind just makes DOTs or just straight TBs feel like wet noodles sometimes.

    Dark Missionary is a significant reduction in raidwide damage, way more than what Shake it Off can pull. Especially since Shake it Off requires Thrill of Battle to be able to compare comfortably with other raidwide mits.

    Oblation I can honestly go devil's advocate and say that Oblation feels really good for what it does. Oblation and TBN is an extremely powerful mitigation combo since it mits alongside with the shield TBN pulls. Not to mention Oblation can be given to other party members, which helps greatly with reducing the damage another party member will take with a different mechanic altogether. It's almost designed as such even with it being under 2 charges compared to other short cooldown mitigations.
    (2)
    Last edited by MrZalgo; 09-30-2022 at 04:07 AM. Reason: Wording revisement

  10. #10
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,181
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Everything warrior does drk does better, why bother?
    (0)

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