Quote Originally Posted by Aurora428 View Post
It's weird to me how much people cherry pick comparing based in role and out of role.

People say stuff like "RDM should do more than prange!" or "BLM should do more than melee!" and then suddenly the comparison to prange is "2.5% in role" like that's nothing

Either that 10.7% matters or it doesn't. If interrole balance doesn't matter (it most definitely does) then the position that BLM is in is perfectly fine, because it does so much damage than the other casters, and its comparison to everything else is irrelevant.

Is that the way we really want the game to be balanced? I'm going to say clearly not.
I think when you look at the difference in 2.5% in ranged alone it sounds "fine"
But Machinist having zero (ranged shields are bassically a role action with different icons/names) utility, doing the least total damage really stings when you compare it to dancer (which i find is easier then mch, has so much utility), it even has dashes lol, like theirs currently zero reason to pick machinist outside enjoyment.

I think when you compare RDM or SMN to BLM, you can at least point to better mobility, raise and utility on both as a reason for them to be behind.

General all classes should be balanced in around 4-5% of each other, A class with mobility and utility, (high skill, but idk theirs not much "skill" to push a job to be a lot higher) ect. Are all reasons to slightly move up the job, at the end of the day, alot of this is my opinion but it shouldn't be that hard to reach a relative middle ground where allowing skill expression to exist without pushing a job too far below the others for having mobility, ease of use utility ect.