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  1. #181
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Aikaal View Post
    you'd want ideally 4% to 5% between the best and worst DPS.
    Which is basically what I've been saying. If you aren't going to bother reading then dismiss yourself
    (0)

  2. #182
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by FireMage View Post
    Which is basically what I've been saying. If you aren't going to bother reading then dismiss yourself
    You should reread yourself saying 1% doesn't matter but suddenly 1% on 11 different job all together is 10.7%.

    You should consider thinking and learning basic maths. If jobs we're 0.4% to 0.5% of each other; we'd be fine.

    "You are dismissed mister one trick RDM player who think he can talk for all DPS."
    (4)

  3. #183
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,910
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Aurora428 View Post
    It's weird to me how much people cherry pick comparing based in role and out of role.

    People say stuff like "RDM should do more than prange!" or "BLM should do more than melee!" and then suddenly the comparison to prange is "2.5% in role" like that's nothing

    Either that 10.7% matters or it doesn't. If interrole balance doesn't matter (it most definitely does) then the position that BLM is in is perfectly fine, because it does so much damage than the other casters, and its comparison to everything else is irrelevant.

    Is that the way we really want the game to be balanced? I'm going to say clearly not.
    I think when you look at the difference in 2.5% in ranged alone it sounds "fine"
    But Machinist having zero (ranged shields are bassically a role action with different icons/names) utility, doing the least total damage really stings when you compare it to dancer (which i find is easier then mch, has so much utility), it even has dashes lol, like theirs currently zero reason to pick machinist outside enjoyment.

    I think when you compare RDM or SMN to BLM, you can at least point to better mobility, raise and utility on both as a reason for them to be behind.

    General all classes should be balanced in around 4-5% of each other, A class with mobility and utility, (high skill, but idk theirs not much "skill" to push a job to be a lot higher) ect. Are all reasons to slightly move up the job, at the end of the day, alot of this is my opinion but it shouldn't be that hard to reach a relative middle ground where allowing skill expression to exist without pushing a job too far below the others for having mobility, ease of use utility ect.
    (0)

  4. #184
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Aikaal View Post
    You should reread yourself saying 1% doesn't matter but suddenly 1% on 11 different job all together is 10.7%.

    You should consider thinking and learning basic maths. If jobs we're 0.4% to 0.5% of each other; we'd be fine.
    1% from top to bottom is insignificant, hence why balancing top to bottom around it is bad. If you choose not to read I won't gift you a reply
    (0)

  5. #185
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by FireMage View Post
    1% from top to bottom is insignificant, hence why balancing top to bottom around it is bad. If you choose not to read I won't gift you a reply
    That's just mean we'd really have a melee/ranged/caster/flex. Honestly, it'd work but it's not gonna happen.

    I read you fine. You said that it should be 5% between worst and best. Also, you said Summoner (currently on the bottom 7% behind Monk on P6S) deserves a nerf. I read you perfectly fine that you have no coherence and you make no sense.

    Your opinion is not required anymore.
    (2)

  6. #186
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by FireMage View Post
    1% from top to bottom is insignificant, hence why balancing top to bottom around it is bad. If you choose not to read I won't gift you a reply
    Quote Originally Posted by Aikaal View Post
    You should consider thinking and learning basic maths. If jobs we're 0.4% to 0.5% of each other; we'd be fine.
    Quote Originally Posted by Aikaal View Post
    you'd want ideally 4% to 5% between the best and worst DPS.
    They aren't asking for 1% from top to bottom but for 0.4%/0.5% between each jobs.
    As we have 11 DPS jobs, that would be 4.4%~5.5%.

    Or maybe did I skipped a part?

    The current problem is that most jobs only offers rDPS with some jobs creating grey lines of value due to their healing/mitigation.
    This might be a solution, utility that could make the DPS differences between jobs insignificant.
    (0)
    Last edited by CKNovel; 09-30-2022 at 04:08 AM.

  7. #187
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rithy255 View Post
    Problem is when your farming DPS becomes really a less factor as everyone already likely has better gear, So at that point whats the point of even bringing black mage, like seriously, No one is going to care that black Mage does "1% more" then the other casters during a farm groups, this seriously makes no sense to me.
    Because 1% is something people care about due to it being faster clears and BLM is a playstyle people enjoy. You also won't need those raises nearly as much since you aren't progging and are better geared, so what's the point of taking less DPS for a raise you rarely and ideally never use?
    (0)

  8. #188
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Rithy255 View Post
    I think when you look at the difference in 2.5% in ranged alone it sounds "fine"
    But Machinist having zero (ranged shields are bassically a role action with different icons/names) utility, doing the least total damage really stings when you compare it to dancer (which i find is easier then mch, has so much utility), it even has dashes lol, like theirs currently zero reason to pick machinist outside enjoyment.

    I think when you compare RDM or SMN to BLM, you can at least point to better mobility, raise and utility on both as a reason for them to be behind.

    General all classes should be balanced in around 4-5% of each other, A class with mobility and utility, (high skill, but idk theirs not much "skill" to push a job to be a lot higher) ect. Are all reasons to slightly move up the job, at the end of the day, alot of this is my opinion but it shouldn't be that hard to reach a relative middle ground where allowing skill expression to exist without pushing a job too far below the others for having mobility, ease of use utility ect.
    2.5% between roles would be fine if those jobs weren't all at the bottom.Like RDM&SMN would be fine to be 3% behind BLM. Except they're all at the bottom. THe real issue is the current taxes don,t fit the new fight designs heavily favoring melee DPS by 8% to 10%. Casters and Physc Ranged are actually balanced between each other with BLM being a bit too high and MCH being too low. The issue is the melee role lol.
    (0)
    Last edited by Aikaal; 09-30-2022 at 04:08 AM.

  9. #189
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Aikaal View Post
    That's just mean we'd really have a melee/ranged/caster/flex. Honestly, it'd work but it's not gonna happen.

    I read you fine. You said that it should be 5% between worst and best. Also, you said Summoner (currently on the bottom 7% behind Monk on P6S) deserves a nerf. I read you perfectly fine that you have no coherence and you make no sense.

    Your opinion is not required anymore.
    Oh look, you're putting words in my mouth. I never called for a SMN nerf, I merely said it would be at the bottom with proper balance. Go harass someone else, troll
    (0)

  10. #190
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,910
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Mithron View Post
    Because 1% is something people care about due to it being faster clears and BLM is a playstyle people enjoy. You also won't need those raises nearly as much since you aren't progging and are better geared, so what's the point of taking less DPS for a raise you rarely and ideally never use?
    No one cares about saving 10 seconds on a reclear/farm, when we talk about balancing Ideally the aim is to balance stuff for first clears and around low gear, The reason why you'd want a "higher damage" job in the first place is to avoid 1. Enrage 2. making up for "bad performance", Making it so BLM has no use in progression and their one niche is to make some reclears "slightly faster" when bringing a rdm/smn still would likely be a better idea just incase lol, Makes no sense it's baffling how useless it would be.
    (0)

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