Quote Originally Posted by Levian View Post
Both. I see no reason why they couldn't do both, since other games have inevitably wound up that way.



I would think a variety would be best. Probably even more so if the reward was equivalent to the length of time it took to appear. There was a reason LoO had such rigorous pop conditions.



The more the merrier, I'm inclined to say base it on spawn conditions. But you should also base it on how difficult you made it comparative to other game content. If it takes an hour to whittle an open world NM down and 10 minutes to kill an instance boos, I think the rewards should reflect that. If the difficulty of defeating the two are equivalent, so should the quality of the reward.



Again this is something that should vary. In context of the thread, I'm going to assume open world. Some could spawn in a pretty confined area, while others would have random spawn points. Same for the amount of roaming they do. It would make sense for a Wyrm to take flight and roam all over, a goblin king on the other hand may be more inclined to chill in his throne room.




Only if they add a call for help function, in which case you can receive outside help but loose the reward. I don't think that should be NM specific though, so there's that.

For the record, I was never an NM camper. I would lend a hand here or there if, for example, I was farming near SSG when Charybdis popped. But that was about the extent of my NM action.
Funny thing is, FFXI had ALL of these. A couple of NM haters seem to think like it had nothing but a bunch of broken claim wars. There were hundreds if not thousands of NMs in XI and they came in all different variety.

NM/HNMs were by FAR the most fun thing about FFXI. I just find it incredibly selfish that a couple of players who don't want to dedicate time to the game want to take it away from everybody. Once a day/week NMs that only one group gets should exist and did exist in XI but they were NEVER the only thing.


Casual players had bcnm and ksnm, then ToAU came along and they had assault/salvage/nyzul/znm and what not. Multitude of instanced content that rewarded gear that was on par with HNM/God gear. Was it all better? No but if you didn't like claim wars there was tons of instanced stuff you could do.

I think the ToAU era FFXI was the perfect hardcore/casual model that every mmo should follow, ToAU leveling was much faster than it had been before. Only took a month to get to 75 whereas CoP era leveling took half a year. But the casual gamers didn't stop there with the compromise, they always want to take more and more away until FFXI became a joke and XIV is starting out as one thanks to them.