Quote Originally Posted by Renathras View Post
/sigh

Could you not?

For ONE post, could you just...not?
What? Openly express discomfort? Can you openly engage with the arguments I make?

Quote Originally Posted by Cygnia View Post
I believe the ability you're thinking of that could alter the card was Royal Road; the problem with it derived from the core problem that was Balance itself - every other card failed to land as a reliable buff one could slap on the party. MP regeneration was the closest to useful, while leaning on your fellow mages to screw up their MP management. Bit like how using Piety (was it piety?) for added MP amounted to a fringe benefit, but one was far better off just plonking their efforts into more raw power. So the end result was burning any card not Balance.
At least, that's how I recall it. Played more White Mage than Astrologian during the Heavensward heyday; like you, only really tried the class properly during Shadowbringers. It had a reasonable tempo then.

And though developers don't interact much with the forums, they sometimes will keep abreast of the latest squall/debate. Either way, certainly far from alone - everything else aside, asking for more than the odd damage spell here and there will just lead to the monkey's paw of healers performing rotations that inflict the *same* total amount of damage as our glare/broil/malefic/dosis spam plus dots. That's my reckoning anyway, unless Square raises the bar for healer damage.
Hoping this thread takes a turn for the more constructive.
I feel like what SE probably could do to make the cards system a little bit more interesting again would probably be just let the cards give players different offensive stats, which casually you can just apply like right now with the added complexity of learning which class scales best with which stat?

And when it comes to damage, I feel like the current amount of damage healers deal is fine, it is quite significant on all levels of content, the problem is lack of engagement while dpsing.