
Originally Posted by
fulminating
I don't really see the difference between casting stoneskin or temperance/divine benison/aquaveil.
Stoneskin was a GCD, meaning it broke up Stone 2 spam (which also wasn't a thing at the time at-level, as those videos proved), which proves the point that there are ways to design healers to break up Glarespam gameplay that don't involve more DPS buttons/kits.
I doubt that you get a lot of players who've optimised healing without optimising damage. I've had more survivability issues with hardcast heal only players than broil spamming individuals. I'm not going to suggest you're deliberately conflating general incompetence with a different priority, but it's quite difficult to understand what you're meaning. Could you define optimised healing so we're all on the same page?
Read above where I pointed out the difference AND pointed out I'm not advocating for that as a gameplay style. I'm pointing out because that IS distinct, it proves optimizing healing and optimizing damage are distinct actions, they are not "the same thing". I was proving the point they're distinct, not advocating for a specific type of gameplay. And no, healing is not "damage mitigation". Once a fight is over, a fight is over. You don't count the time it's ended against alternatives.
Note that I'm not advocating for healers not to deal damage, and never HAVE.
That's a gaslighting strawman folks like attacking because you THINK it defeats my arguments, despite the fact it isn't part of any of my arguments, and never has been. People do it because the reason people use strawmen in any argument - because they can't actually contest the arguments their opponents are ACTUALLY making and refuse to admit that.
Brevity is the soul of wit. Please stop getting wrapped up in definitions and concisely express your point.
Would love to. Tell these people (and yourself) to stop arguing technicalities and strawman/gaslighting/invented arguments I'm not making and we might be able to do that. I wouldn't have to spend so much time slapping down strawmen and vacuous arguments if people weren't making them Indeed, in a few places, I have stated my point more concisely (cross-posting from that other thread, here's my "soul of wit" version):
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Healers are not perfect right now, but they also aren't terribly broken or horrible, and I think the best solution is to change up healers since we have four of them to where they are distinct in their DPS kits and less homogenized in their healing kits, and to where there are four levels of complexity of their kits in the same way Tanks have an easy (WAR), moderate (depends on who you ask, but DRK and GNB), and complex (PLD) options, and then we can let the players choose which they like.
WHAT ABOUT THAT STATEMENT do you find so offensive?
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As I've said numerous times (and as the "general you" have IGNORED numerous times) my ideal course of action would ultimately be for SCH to be returned to its SB kit - AT THE VERY LEAST CAN YOU AGREE WITH ME ON THAT? - SGE should have a DPS kit more akin to RDM's Caster kit, or the Water/Earth kit that was presented in that thread a few posts prior and deal damage leveraging Kardia instead of Aetherflow 2.0 that made it a SCH-lite/clone, AST should...actually I honestly have no idea what AST should do other than the Cards need some kind of major overhaul and, imo, should be the key part of its gameplay and rotation, not a side game, and finally, that WHM should shift to a more GCD healing model flexing the Lily system to allow it to deal damage with a simple damage rotation (basically what it has today) but where it's actually getting more varied GCDs in by casting things other than endless Glare as its filler.
I honestly LOVE the Lily system because it ENCOURAGES GCD USE ON HEALING and allows the Job to still perform just fine in the damage department. Instead of 4x Glare, you have 3x Solace/Rapture + Misery, which I find VASTLY more enjoyable. The thing I'd really like to see is for more varied Lily abilities and for Lilies to be generated at a rate that they comprise more healing and you can use Misery more often. I'd love it if, for example, Regen (or hell, all WHM heal spells) generated a stack of Blood Lily so that every three casts you could use Misery. It would make spells like Regen and Medica 2 not DPS losses that way, and I'd love that. Refund that healing with damage and give me a reason to cast all those GCD heals instead of do 100% of healing with oGCDs and fill in the gap with Glare for 100% of GCDs that aren't Dia refreshes.
...in other words, yet again, I'm arguing for THE EXACT OPPOSITE of what you think I'm arguing for.
SB SCH + benefits,
SGE that actually plays like a WoW Disc Priest or RIFT Cloromancer,
AST that actually uses Cards meaningfully,
WHM that is more like an ARR WHM but modernized with the Lily system.
THAT is my actual position.
A BID more on AST:
Honestly, I don't main AST and it's the only Healer I neither care for the Job fantasy of - I love the time/space magic visuals, but I'm not into occult, astrology, tarot cards, etc - nor the gameplay of the card side game + oGCD kit out the wazoo + WHM GCD non-Lily heals but better/cheaper. But that said, I liked the FF13 Saboteur class.
...I know what you're thinking, "What? What does that have to do with..."
The Saboteur's main goal was not dealing damage. It used spells like Bio and enfeeblement spells/debuffs. BUT, each of those spells also did direct damage, though lesser than the Commando/Ravager (DPSer) kits did. While the Synergist (buffer Support) didn't do this (nor the Medic, which had no damage spells nor attacks), I remember thinking it would be interesting if the Synergist's buffs also harmed the enemy, and I loved that Saboteur existed as a not-exactly-DPSer kit, but that could still do token damage while performing its support role.
I've though before it might be neat if there were Cards that had no CD other than the GCD, so were "spamable", gave short-duration buffs to the party/party members, but also did damage to the enemy. Basically replace Malefic spam with buffing party members that deals a bit of damage to be their "filler" game instead.
But this is literally just a "I think there's an interesting idea there...", but I have no idea how to make it work in practice AND I'm not an AST main, so I won't speak for AST players. I'm sure they have way better and more educated - on AST - ideas for improving the Job, and I'd leave it to them.