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  1. #1
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ty_taurus View Post
    WHM summary
    I really like most of these ideas.
    I've already said it a few times but I would like WHM to become the healer with fairly low APM and powerful GCDs as an identity; it's supposed to be the powerhouse and having straightforward but strong and impactful spells would mirror that. I also want to get the nature magic aspect back that we largely lost with ShB. The only thing I don't want for WHM is getting sacrificed as the mandatory baby healer when you can create a skill ceiling that is incredibly lenient to the point that not using your toolkit properly may be as little as a 2% dps loss.
    And I think this kind of rework would give a skill ceiling while still being highly forgiving.

    If I understood it correctly, the core dps gameplay would look like this:
    - keep up Dia and Aero III (assuming Dia deals slightly more damage than Glare or has another incentive to use in single target)
    - keep up Holy III damage buff
    - keep Assize on cooldown (2nd charge would be welcome though)
    - use Water/ Banish for mobility or better weaving windows (I'd like to see something that discourages overcapping though, like a small MP restore)
    - spam Glare and dump Lilies on whatever is currently most useful to avoid overcapping

    And for burst:
    - ready a Blood Lily, use Tempest, ready another one
    - use Arcane Ward
    - use Misery
    - use Tempest Ready
    - use one Lily for whatever for double charge
    - Glare spam, use 2nd Misery during pot/ 30s raid buffs

    Something I'd like to see added is Regen as a Lily spell which can also give the target a 2nd buff that lasts longer and increases the healing to the target from the next WHM spell as you mentioned. I think 30s could work well. That way you have a good Lily dump skill when no burst healing is needed (Regen is far more useful there) which also preps a stronger heal for later.

    The only thing I personally don't like is the incentive to use Lilies during Arcane Ward.
    Perhaps it can be solved to change the effect of Lily heals under Arcane Ward so that they don't nourish the Blood Lily but deal potency equal to latest Glare version to the nearest target. This would make them perfectly dps neutral without encouraging using Lilies to get more Blood Lilies over the course of the fight or discouraging healing because it would be a dps loss while also making it possible to churn out back to back heals during burst without the risk of overcapping Misery.

    I'd personally like to see Seraph Strike added but I suppose Water/ Banish and Holy III serve the same purpose but on seperate buttons.

    I second Owl: make WHM beefy.
    (1)
    Last edited by Rilifane; 09-29-2022 at 01:32 AM.

  2. #2
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,641
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rilifane View Post
    I really like most of these ideas.
    I've already said it a few times but I would like WHM to become the healer with fairly low APM and powerful GCDs as an identity; it's supposed to be the powerhouse and having straightforward but strong and impactful spells would mirror that. I also want to get the nature magic aspect back that we largely lost with ShB. The only thing I don't want for WHM is getting sacrificed as the mandatory baby healer when you can create a skill ceiling that is incredibly lenient to the point that not using your toolkit properly may be as little as a 2% dps loss.
    And I think this kind of rework would give a skill ceiling while still being highly forgiving.

    If I understood it correctly, the core dps gameplay would look like this:
    - keep up Dia and Aero III (assuming Dia deals slightly more damage than Glare or has another incentive to use in single target)
    - keep up Holy III damage buff
    - keep Assize on cooldown (2nd charge would be welcome though)
    - use Water/ Banish for mobility or better weaving windows (I'd like to see something that discourages overcapping though, like a small MP restore)
    - spam Glare and dump Lilies on whatever is currently most useful to avoid overcapping

    And for burst:
    - ready a Blood Lily, use Tempest, ready another one
    - use Arcane Ward
    - use Misery
    - use Tempest Ready
    - use one Lily for whatever for double charge
    - Glare spam, use 2nd Misery during pot/ 30s raid buffs

    Something I'd like to see added is Regen as a Lily spell which can also give the target a 2nd buff that lasts longer and increases the healing to the target from the next WHM spell as you mentioned. I think 30s could work well. That way you have a good Lily dump skill when no burst healing is needed (Regen is far more useful there) which also preps a stronger heal for later.

    The only thing I personally don't like is the incentive to use Lilies during Arcane Ward.
    Perhaps it can be solved to change the effect of Lily heals under Arcane Ward so that they don't nourish the Blood Lily but deal potency equal to latest Glare version to the nearest target. This would make them perfectly dps neutral without encouraging using Lilies to get more Blood Lilies over the course of the fight or discouraging healing because it would be a dps loss while also making it possible to churn out back to back heals during burst without the risk of overcapping Misery.

    I'd personally like to see Seraph Strike added but I suppose Water/ Banish and Holy III serve the same purpose but on seperate buttons.
    I didn't want to go into a full theorycraft, but one idea for a lily spell I had was removing Regen and Medica II and replacing them with Afflatus Propagation--a self buff that causes your next GCD heal to apply a 200 potency Regen on single target heals and a 100 potency Regen on AoE heals, in addition to the heal's existing effect. It marginally cuts down on buttons since we're adding a bunch, but also creates a unique combo type of system for WHM's healing. And yeah, I'd add another charge to Assize as well.

    I get your point on using lilies during Arcane Ward. Since I mentioned adding in the buff that basically boosts your next heal on that target, it does give you a way to spend those lilies without it being overhealing, but it does leave you dry of lilies after, though since you can also generate more lilies as needed, you could replenish 1 or 2 the ward ends. It's got pros and cons. I love the concept since I really enjoy playing as Aerith in FF7 and I think visually it would be such a satisfying tool, but figuring out how to make it work in a way that doesn't discourage healing is challenging. With more time, I'd experiment with a lot of different ideas in a prototyping environment if I could, but I think it's doable.

    I think we're ultimately fine without Seraph Strike. I also find it a little odd that they kept the name Seraph Strike when SCH has Summon Seraph. Not to mention WHM got specifically Lilies as opposed to any other flower in the world when SCH's faerie is named Lily. Just a little odd that WHM somehow seems to step on SCH's toes on occasion in terms of naming conventions.
    (0)