I really like most of these ideas.
I've already said it a few times but I would like WHM to become the healer with fairly low APM and powerful GCDs as an identity; it's supposed to be the powerhouse and having straightforward but strong and impactful spells would mirror that. I also want to get the nature magic aspect back that we largely lost with ShB. The only thing I don't want for WHM is getting sacrificed as the mandatory baby healer when you can create a skill ceiling that is incredibly lenient to the point that not using your toolkit properly may be as little as a 2% dps loss.
And I think this kind of rework would give a skill ceiling while still being highly forgiving.
If I understood it correctly, the core dps gameplay would look like this:
- keep up Dia and Aero III (assuming Dia deals slightly more damage than Glare or has another incentive to use in single target)
- keep up Holy III damage buff
- keep Assize on cooldown (2nd charge would be welcome though)
- use Water/ Banish for mobility or better weaving windows (I'd like to see something that discourages overcapping though, like a small MP restore)
- spam Glare and dump Lilies on whatever is currently most useful to avoid overcapping
And for burst:
- ready a Blood Lily, use Tempest, ready another one
- use Arcane Ward
- use Misery
- use Tempest Ready
- use one Lily for whatever for double charge
- Glare spam, use 2nd Misery during pot/ 30s raid buffs
Something I'd like to see added is Regen as a Lily spell which can also give the target a 2nd buff that lasts longer and increases the healing to the target from the next WHM spell as you mentioned. I think 30s could work well. That way you have a good Lily dump skill when no burst healing is needed (Regen is far more useful there) which also preps a stronger heal for later.
The only thing I personally don't like is the incentive to use Lilies during Arcane Ward.
Perhaps it can be solved to change the effect of Lily heals under Arcane Ward so that they don't nourish the Blood Lily but deal potency equal to latest Glare version to the nearest target. This would make them perfectly dps neutral without encouraging using Lilies to get more Blood Lilies over the course of the fight or discouraging healing because it would be a dps loss while also making it possible to churn out back to back heals during burst without the risk of overcapping Misery.
I'd personally like to see Seraph Strike added but I suppose Water/ Banish and Holy III serve the same purpose but on seperate buttons.
I second Owl: make WHM beefy.