On Optimization: Read
https://forum.square-enix.com/ffxiv/...87#post6096787 and watch the videos yourself. Yes, I chose to play FFXIV. THAT is the FFXIV I chose to play a healer on.
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On not liking DPS: I will point you here again
https://forum.square-enix.com/ffxiv/...87#post6096787 where, AGAIN, THIS IS THE GAME I am playing and wanting to play. The game that is FFXIV. THIS game. You got frustrated when you thought I told you you weren't a "real healer", yet here you are telling me I'm not a "real FFXIV player". Can you not see how that's even worse? Especially when my playstyle is arguably as native to FFXIV as yours is - again, see that other post where I note in summary that SCHOLAR did, in fact, play the way you point out, but WHITE MAGE did not, and played the way that I point out. FFIXV absolutely once catered to both healer gameplay styles AT THE SAME TIME.
Seriously, you need to stop the gatekeeping. This IS the right game for me, as proven by me showing you how that was how it started AND where the current healing design - of all four healers, no less! - matches my gameplay perspective, not yours. If anything, it seems like FFXIV may not be the game FOR YOU considering the healer DPS kits are not to your liking but they are to mine. Do you not see how those words apply to you more than they do to me?
Indeed, my perspective more matches OG FFXIV than yours does AND matches current FFXIV design and Job kits, too!
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On what it means to be a Healer: No, healer and support are not synonymous. Is DNC a healer? BRD? Both are considered supportive Jobs. CLEARLY, while healers often are given support tools and get the de-facto role of "Support" in games that don't have it as its own fourth role, the two terms are not at all synonymous. You keep mentioning Xenoblade 3. How about we look at a FINAL FANTASY game instead, considering we're talking about Final Fantasy 14? Let's look at the one just before it, FF13. The Medic class in that game had NO OFFENSIVE ABILITIES at all. But there were also TWO Support classes, the Synergist (which I actually loved - all the buffs!) and the Saboteur (all the debuffs). Note that Saboteur spells DID deal damage. Neither Synergist nor Medic had a single damage attack. So both were even MORE pure healer than what FFXIV offers in the role. This was also true of the White Mage Dresssphere in FFX-2, where they didn't even have autoattac/Attack command, instead having "Pray" as their spamable ability.
Indeed, you're reaching into everything OTHER THAN Final Fantasy games to make your argument. Particularly, you're reaching into games that aren't like FFXIV at all - Xenosaga is a single player semi-action RPG (this would be more relevant if we were talking about Guild Wars 2 class design), and League of Legends is a MOBA, which isn't like MMOs in most any respect other than within the short duration matches you gain some levels.
If we instead look at Final Fantasy games, or even other non-action MMOs, we see thee healer role is much less defined the way you suggest. Some even outright had Support as a recognized fourth role, like Guild Wars 1 and Everquest, and Pantheon and Ashes of Creation are also looking into doing that same thing with their own takes on the Support/Control role, AoC with Bard and Pantheon with Bard and Enchanter. Both WoW and FFXIV's devs are, I believe, on record saying if they ever DID a fourth role, it would be Support (suggesting they see it as potentially distinct), and many of the most support oriented classes in games that don't have a Support role are in those games as DPSers or even Tanks, not always Healers.
And further, what you consider "engaging" and what other people consider "engaging" are not necessarily the same things.
You ARE correct in that different people like different things. And the great irony here is, there's a way to ACTUALLY make everyone happy - everyone who doesn't insist on getting everything their way and anything less than that being unacceptable, that is, but those people would be more content too, at least.
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On FFXIV's DPS Checks: Look at those videos.
https://forum.square-enix.com/ffxiv/...87#post6096787 Again, LOOK AT THEM. Notice that the WHM is contributing essentially 0 DPS for the most part. They're still clearing the fights. Now, you can argue those weren't "Savage level content", but people of that era would call you out on that claim. Indeed, other than Second Coil (which was given a Savage version that broke the internet), all of the Coil fights were what we would consider Savage content today, and the Savage Second Coils we'd probably call Ultimate. Regardless, your claim is off by the face of it. BUT THAT ASIDE: No one is asking for healers that deal no DPS.
Seriously, that's such a strawman of a canard fallacy, you guys need tto stop it.
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On bad game design: Well, just as you above incorrectly thought I was being rude to you, I'll accept here you likely weren't tyring to be rude, either. But I contest none of them are well-built for this game. They are all built where they are suited to clearing the content. Moreover, the Devs' stated design philosophy, that healers be approachable and functional in content and not too alienating to players to pick up and be competent with, seems to be being met.
It strikes me that you're confusing what you WANT healers to be, and what you personally FEEL game design should be, that is, two very subjective things, with objective fact.
You're expressing subjective, which is fine, but not objective analysis.
OBJECTIVELY, the healers are built VERY WELL (arguably too well) for the healing needs of the encounters, and they are built very well to the Devs' design intention for the Healing role.