...and regarding WHM specifically, I already have an answer or two. Each expansion, Jobs seem to gain two abilities, though one is often an upgrade of a prior ability, and something(s) in their main spell list bread and butter stuff upgrades, be it GCD or oGCD. GNB got an upgrade to Heart of Stone, another Continuation button, Double Down, and a third charge of their powder gauge. WAR got an upgrade to its Nascent abilities, a 3rd charge of its gap closer, a HoT on its self-heal (these were all upgrades), while getting an AOE oGCD that shares a CD with its single target (e.g. if it had just been a straight upgrade that has an AOE falloff, no one would have noticed), and Primal Rend.
MCH got a straight upgrade of its AOE spam attack (cool animation and sound effect, but mechanically just an upgrade), a second charge on its "next ability buff", another stinger attack on the very end of Queen, a cast time reduction on an existing ability (Tactician), and Chain Saw. Not counting Acceleration's rework (or any reworks) as a "new" thing (since presumably it would have this ability in one of the two forms either way), RDM got upgraded animations/spells of Verthunder and Verflare, an upgrade Accelration to 2 charges, another stinger on top of the ShB stinger of its melee combo for a capstone (and Manification one more charge to accommodate that), and Magick Barrier - two new abilities on paper, but one of them is basically "Scorch 2: The Sequel".
BLM got upgrades to this AOE bread and butter Fire/Blizzard spells, a lower CD upgrade to Manafont, an upgrade to Enochian's damage boost percentage, a second charge upgrade to Sharpcast, with the new abilities of Amplifier to grant one free Polyglot stack and Paradox as a more exciting SORTA-upgrade to Fire 1 and Blizzard 1 simultaneously (so whether you consider this a new ability or an upgrade depends on who you ask). PLD got an upgrade to Shelltron and Intervention, an upgrade to Holy Spirit and Holy Circle and Confiteor to self-heal, an upgrade of Spirits Within to a new animation, an upgrade to Divine Veil to also have a basic cure, and Confiteor Jr, Confiteor Jr Jr, and Sir Regionald Confiteor the IVth. While visually cool, this is, mechanically, Confiteor four times that effectively applies Goring Blade's DoT.
While I don't have every Job at max level nor familiarity with them (and we did get some complete reworks like SMN vs some more minor ones like RDM), but looking at the general trend, it seems most Jobs ultimately got 3-6 upgrades of existing abilities, a "new coat of paint" spell/ability upgrade for 1-4 abilities, and 1 truly new button (that in MANY, though not ALL, cases didn't overmuch change how the Job is played) and one pseudo-new button that is REALLY an old button pressed another time or in another way.
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But as for what I'd add to WHM, right now, another mitigation, either Protect and Shell separately or Proshell as either an ability itself or as an added effect to Plenary Indulgence (a 10% or even 5% damage reduction Proshell would make sense as PI is designed for healing major damage and so having a reduction component would make it a poor man's second Lilybell (which has a longer CD than the other mutli-hit tools like Panhamia and Seraph/Consolation), and 5% on a 60 sec CD would hardly be overpowered considering how much mitigation all three other healers have. An upgrade to Dia III (because Amdapori apparently forgot the number 2 existed when they banished it after a tragic Sylphian accident) to make it...flashier or AOE or something, and an upgrade to Afflatus Misery III on similar grounds. Probably a long awaited second charge on Tetra and possibly Aquaveil, and that Cure 4 we read about in Gubal Library 7 years ago. Who knows where we go from there - hopefully they'll actually realize the 2 min thing is bad by 7.0 and we'll get a top-down rework across Jobs, because if they break free of THAT stupid thing - that I think we all more or less agree FFXIV needs to drop into the dustbin of history - it could open a good deal more possibilities.
I don't see WHM as being any more "there's no where to go" than any other Job, honestly, and probably less than some. The Devs are honestly going to have to start getting REALLY creative and/or we're going to see all Jobs getting major and alienating reworks - SMN's rework was explicitly because they said they weren't sure where else to go with it, something they've now also said is the basis behind the planned DRG rework.
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I guess we just disagree on what Jobs "deserve" - or "need".
Pure healers didn't go extinct because no one enjoys that gameplay. Pure healers aren't allowed in most MMOs by designs, so they can't engage with that gameplay. It remains to be seen if it will be a success or not, or even launch, but Pantheon likely will have tens of thousands of them (or maybe into the 100,000s, but it depends on how big the playerbase as a whole gets), and a lot of those people seem very eager to play Everquest with modern graphics, essentially - whether it comes to fruition as that or not, there's very clearly a desire.
But note I'm not even asking for that. Current day WHM doesn't function that way.
You guys act like it's a sad and pathetic thing for any of the healers to be as they are today...but answer me this question:
Of the 3,000,000+ people who play this game, of which something like 1,000,000+ play Healers...
...do you really think NONE of those people, or even a super small amount, enjoy healing/Healers as it is/they are in the game right now?
Out of over a million people playing the role, do you really believe that less than 250,000 (that would be 1/4th, btw) enjoy the current Healers?
Everyone points to big names, but while you have the likes of Momo pointing out shortcomings in healer design, I can point you to Cole Evyx who seems to be absolutely in love with the current healers. While the people that love it definitely seem in the minority in terms of online expression, they very clearly EXIST. And the best you're willing to offer them is "Well, we get it all, but we'll get a little less in one case so you can be somewhat less upset"? If you were trying to compromise with someone and they were demanding everything, and you offered a compromise that was giving them everything they want except one thing, and they demanded that thing as well, would that seem fair or reasonable to you?
And as I said, it wouldn't even have to be WHM - WHM is the logical choice because of both branching from the level 1 CNJ and based on its existing kit, but ANY healer being converted into WHM 2.0 would be acceptable. I'm not sure how that's asking for a lot, and you haven't been able to give me an explanation other than it's bad design - a point I contest and I think we SHOULD BE ABLE to agree is at least somewhat subjective - and that we CAN'T possibly love it and would HAVE to like your version better if we gave it a try. It could be SCH, it could be SGE. The thing is, WHM is already well designed to accommodate current WHM gameplay, so if we made one of the other healers (or added yet another as a 5th), it would require both shifting WHM away from it only to shift this new healer or SCH or AST or SGE to being what WHM is today. None of which makes any sense. Maybe if they added Geomancer as a healer you could have that instead as it would have the Earth/Air/Water motif, but I'd wager even if they added a 5th healer explicitly for this purpose you guys would complain that it needs to be changed, too.
Can you see how those reasons ring a bit hollow when I'm already asking for so little in exchange? How they MIGHT seem just a LITTLE bit selfish?
You may think you're doing people a favor by giving them something "better" than what they have, but what if they don't want it? And if you're already getting the other three, then if it really IS better, those people could switch and SE would just change the last one in 8.0. But I suspect we all know that many would not switch and wouldn't like the new healers.
I don't want to suppose bad faith or ulterior motives, but there is a part of my mind that wonders if at least SOME of the pushback against my idea is it would provide a live experiment - if people DID have the choice, which would they pick? - and a small part of my mind wonders if some on your side of this argument (not you, specifically, but SOME) realize that many would not pick the new healers, which would put proof to my position that many people don't, in fact, want that and wouldn't, in fact, find it enjoyable.
Can you submit for the sake of argument and sanity that you realize if we DID have that choice - if we DID have a WHM as-is carried over into 7.0 while changing the others - that many people, and we're talking tens if not hundreds of thousands and probably a good 10-25% (or more) of our current healer playyers, would opt for it?
Like just for the sake of argument, suppose we made a copy of WHM and called it "Whiter Mage" or something, and changed WHM to what you want, changed SCH and AST and SGE, do you really believe that Whiter Mage would have 0 people playing it?
I feel like we both know the answer is that people WOULD choose Whiter Mage, even with the smorgasbord you've laid out before them. You'd be Gordan Ramsey, laying out four gourmet dishes, and these uncultured swine would be picking the McDonald's cheeseburger instead.
...but if that IS genuinely what they want...who are you to demand then put the cheesburger down, just because you deem it lesser? If that's what makes them happy and they're ordinary people doing ordinary things and not being evil or criminals or anything, why should you feel compelled to tell them no?
Why not just lay out the table and let people pick what they want, and just be happy that people are happy with their individual selection, whether it's to your taste and standards or not?
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I suppose in the end, it may not matter. The Devs are going to do what they're going to do. If healers become DPSers, then I'll probably quit the game, which sucks because it's one of the few consistent things that...well, that's neither here nor there. But it would be sad. If the story stays good, maybe I'll become one of those "once every four month subs" on WAR or something...or just watch let's plays on YouTube. Or just give up on the whole thing. I guess, apparently, that would be for the best, eh? In the end we'll see what they do. Well, here's hoping, I guess...