I'm pretty sure I've seen the same thing, but a bit of Googling ain't giving me any results. Either way, I see the following problems with DoT Mages:
- Too taxing server-side apparently
- There is a hard cap to how many debuffs an enemy can have. While Roulette content isn't going to hit the hard cap of 60 debuffs, it's likely it will be hit in Hunt Trains. Most people would consider Hunt Trains a big ol' "who gives a shit", but SE would probably consider it a failure if a DoT Mage couldn't properly participate in a piece of content
- There is a visibility issue since only 30 debuffs can be seen at a time. If you're a DoT Mage then your DoT timers can end up getting hidden which would make it harder to do your Job. This is only likely to happen in Alliance Raids, but again, SE would probably consider it a failure if a DoT Mage couldn't do their Job properly due to a lack of information
- A DoT Mage would be a sustained DPS Job by nature. Rather than dumping everything into a two minute burst window, they'd be constantly applying and renewing debuffs on a target. Problem is, that kind of gameplay goes against the two minute buff window SE has worked themselves into. All raid buffs are on the two minute window, majority of Jobs are bursting on the two minute window, and there's only what, two sustained DPS Jobs left? Just PLD and BLM now, yeah? And PLD is probably getting shafted into the two minute burst window in 6.3 anyways. Point is, SE wants everything happening in the two minute burst window so it's easier to balance (
), a DoT Mage would fall outside of that design goal
- SE in general just kinda hates debuffs. SCH and SMN used to be the DoT Mages, but they've lost all that. BRD used to rely on their DoTs for Repertoire procs and a stronger Sidewinder, but that's all gone. NIN lost Shadow Fang, WHM lost Aero III, etc. DoTs are just being culled in general, and I wouldn't be surprised if 7.0 sees BRD down to a single DoT as well
There is a chance SE could rework their system so debuffs aren't taxing on the servers. There is a chance SE could rework their system to increase the debuff cap and make a large amount of debuffs visible. There is a chance SE could shift their Job design away from the two minute burst window and allow for more sustained DPS Jobs. Unfortunately, I don't see any of that happening, and I'll be amazed if they ever make a proper DoT Mage.



), a DoT Mage would fall outside of that design goal
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