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  1. #1
    Player
    Inanegrain's Avatar
    Join Date
    Jul 2020
    Posts
    95
    Character
    Denser Lorj
    World
    Tonberry
    Main Class
    Ninja Lv 100
    While dots seem interesting... FF14 is not good with dots/debuffs. I'd be neutral on it if it didn't have a glaring issue which I've posted a thread about before.
    It'd be another choice for people to choose, but, this issue that shouldn't exist makes it a concern more likely to occur if it does become a thing.

    Too many debuffs will prevent anymore debuffs from being applied, easily seen in populated hunts/fates, somewhat uncommon in bozja, shouldn't happen in 8 mans thanks to smn no longer needing dots, and likely to happen in 24 mans depending on the jobs you get. People get screwed over if they're all rprs, or any job that commonly has uptime of debuffs at the boss at any given moment. Some people would not have any effect on 60/120 windows because of the excessive amount of "debuffs" that should've been buffs, i.e. ta and rpr

    Then there's too many buffs forcing effects to not apply, which I've rambled before as it shouldn't happen, but can happen in 8 mans coincidentally. In which I lost an entire IR as WAR cause I didn't expect to be overbuffed in zodiark ex.
    (0)

  2. #2
    Player
    tearagion's Avatar
    Join Date
    Nov 2020
    Posts
    254
    Character
    Tearagi Eruzure
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Inanegrain View Post
    While dots seem interesting... FF14 is not good with dots/debuffs. I'd be neutral on it if it didn't have a glaring issue which I've posted a thread about before.
    It'd be another choice for people to choose, but, this issue that shouldn't exist makes it a concern more likely to occur if it does become a thing.

    Too many debuffs will prevent anymore debuffs from being applied, easily seen in populated hunts/fates, somewhat uncommon in bozja, shouldn't happen in 8 mans thanks to smn no longer needing dots, and likely to happen in 24 mans depending on the jobs you get. People get screwed over if they're all rprs, or any job that commonly has uptime of debuffs at the boss at any given moment. Some people would not have any effect on 60/120 windows because of the excessive amount of "debuffs" that should've been buffs, i.e. ta and rpr

    Then there's too many buffs forcing effects to not apply, which I've rambled before as it shouldn't happen, but can happen in 8 mans coincidentally. In which I lost an entire IR as WAR cause I didn't expect to be overbuffed in zodiark ex.
    Thanks for posting the same thing other people have, and have discussed potential workarounds (ground targetted aoes like shadowflare, enhancing the fantasy with other actions like old fester, old songs, and old contagion instead of inflating the DoT count excessively, a "pet npc" with appropriate effects/model to convey the thematic fantasy of a given job like rook turret, channelling spells that deal damage over the duration), and reasonings for why it's kind of a cop out anyway (SE already bloating the debuff list with reaper 100% uptime debuff instead of buffing themselves, truly uninteractive DoTs like bowshock, only really becoming an issue in very high playercounts only encountered in hunts, bozja, and eureka).

    This is all assuming that it's impossible to raise or work around the debuff and buff caps. While it very well may be, I certainly have no way of knowing, SE solving or removing such a constraint would render such a reason moot entirely.
    (6)
    Last edited by tearagion; 10-12-2022 at 03:43 AM.