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  1. #1
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by VentVanitas View Post
    No idea where you're getting this "too many debuffs" visibility problem, your own afflicted debuffs will always be shown first on your end. Additionally there's even an option in character config you can select that shows only the ailments you put on a target and no one else's.
    That's not -entirely- true. Bosses have a hard limit of 60 debuffs, but you can only see 30 at a time. If your debuffs get applied after those first 30, it gets hidden in the invisible box of 30 debuffs that don't show up on screen. They may have fixed this, but it was definitely true in late Heavensward, shortly after which they started trimming DoTs. It was very annoying to cast your DoTs on an enemy and not know whether it was there or not, but you could tell it was there if you had any procs based on them (like BLM).
    (2)

  2. #2
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Semirhage View Post
    That's not -entirely- true. Bosses have a hard limit of 60 debuffs, but you can only see 30 at a time. If your debuffs get applied after those first 30, it gets hidden in the invisible box of 30 debuffs that don't show up on screen. They may have fixed this, but it was definitely true in late Heavensward, shortly after which they started trimming DoTs. It was very annoying to cast your DoTs on an enemy and not know whether it was there or not, but you could tell it was there if you had any procs based on them (like BLM).
    Regardless even if it is still the case, if that was something SE considered then I doubt they would've given RPR a maintenance debuff skill (especially when it existed as a buff in the game beforehand as Hard Thrust) if they were aware everyone was taking it into Bozja/Zadnor as soon as EW dropped.

    I just think its silly for people to imply that there's any engine constraint or technical issue preventing a DoT mage from being in the game when it's really just the development team's own lack of creativity and continuing to drive themselves further into a corner with job design by doubling down on formulaic burst DPS/2 minute meta playstyles.
    (6)

  3. #3
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by VentVanitas View Post
    Regardless even if it is still the case, if that was something SE considered then I doubt they would've given RPR a maintenance debuff skill (especially when it existed as a buff in the game beforehand as Hard Thrust) if they were aware everyone was taking it into Bozja/Zadnor as soon as EW dropped.

    I just think its silly for people to imply that there's any engine constraint or technical issue preventing a DoT mage from being in the game when it's really just the development team's own lack of creativity and continuing to drive themselves further into a corner with job design by doubling down on formulaic burst DPS/2 minute meta playstyles.
    Yep and if the cap is actually 60 debuffs instead of 48 I'm not seeing the issue in having a DoT class. The cap will never be reached.

    And you know if we REALLY want to press this "class can't have too many DoTs" issue then I think a fun mechanic would be that maintaining your 2 dots accrues stacks of that DoT that increases it's damage as they tick and once you reach max stacks you can use a nuke ability to purge your DoTs and do big damage.

    I think players as previously mentioned like putting DotS on enemies and slowly watching them melt or in some cases delete weak enemies by bursting them down with oGCDs while the poison finishes them off.

    Tridisaster > Bane > Painflare + Ruin 4 spam was pretty nasty. Oh Stormblood SMN how I miss you.

    Here's hoping they do indeed remove Energy Drain/Siphon and Fester/Painflare and plop it onto a DoT caster.
    (3)
    Last edited by MagiusNecros; 09-28-2022 at 03:00 AM.

  4. #4
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,452
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Semirhage View Post
    That's not -entirely- true. Bosses have a hard limit of 60 debuffs, but you can only see 30 at a time. If your debuffs get applied after those first 30, it gets hidden in the invisible box of 30 debuffs that don't show up on screen. They may have fixed this, but it was definitely true in late Heavensward, shortly after which they started trimming DoTs. It was very annoying to cast your DoTs on an enemy and not know whether it was there or not, but you could tell it was there if you had any procs based on them (like BLM).
    That was fixed along ago, you will always see your own debuffs (the only exception is applying feint to AV in BA) first on the list and they will be blue while everyone else’s DOT’s will be white, The problem of actual DOT overload still exist but if you can apply a DOT you will always see your own DOT’s
    (5)