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  1. #1
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    287
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    I never understand the usefullness of dots. Having skills, who are doing dmg without your input is nice. But, wouldnt it be better, when the skill simply is doing the full dmg at once?

    Dots are looking so slow. And is anti climaxing, when the enemy is falling down.
    (0)

  2. #2
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Keichi View Post
    I never understand the usefullness of dots. Having skills, who are doing dmg without your input is nice. But, wouldnt it be better, when the skill simply is doing the full dmg at once?

    Dots are looking so slow. And is anti climaxing, when the enemy is falling down.
    You can make bursty damage that involves dots and satisfying loops.

    Example: A class has 2 dots, one which 15s and one that lasts 30s, casting these dots again extends the duration of these dots up to a maximum of 45s.

    This class could then have their "filler" ability deal more damage for each dot being on the enemy, but casting it removes 10s of duration from both dots.

    Burst windows could then be created around off global refreshes, off global dot duration spenders, dot freeze windows etc.
    (8)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  3. #3
    Player
    Tulzscha's Avatar
    Join Date
    May 2016
    Posts
    275
    Character
    Tulzscha Abbith
    World
    Jenova
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Keichi View Post
    I never understand the usefullness of dots. Having skills, who are doing dmg without your input is nice. But, wouldnt it be better, when the skill simply is doing the full dmg at once?

    Dots are looking so slow. And is anti climaxing, when the enemy is falling down.
    This is true, dots are inherently flawed in most games without additional mechanics to support them, and with additional mechs like making dots pop immediately you just have a burst job with extra steps.

    The primary upside is having constant outgoing damage without having to do anything giving you more time to do things like deal with boss mechs or use utility. The best case scenario is having 2-4 enemies on which to maintain dots for a long period of time, that's where dot jobs truly shine, especially if the enemies are not stacked. Unfortunately none of these things are very relevant in FFXIV.

    Regardless I still prefer my enemies to slowly rot or bleed to death. Dot jobs can offer a higher skill cap to keep jobs interesting, depending how they're designed. Dots can be interacted with in a lot of ways which technically burst jobs could emulate but it doesn't feel the same, for example having dot ticks proc other abilities or resources means you're kind of gaining things for free and with multiple targets it can get nutty which is super fun imo.
    (1)
    Void Mage Job Concept: https://forum.square-enix.com/ffxiv/threads/469993-New-Job-Idea-Void-Mage-v.2

    Witch Doctor Job Concept: https://forum.square-enix.com/ffxiv/threads/445597-Job-Concept-Green-Mage