I mean, on that same token I could ask if you *really* want to compare verraise to having one solid res that burns your swiftcast and results in a gimped rotation for the entire fight.
But nah, I don't want to do that, because that wasn't my main point. My point's never even been about job difficulty, because I'll agree that SMN is streamlined as hell. But it should still do more damage than RDM, because without that damage difference, there's no viable reason for it to exist, and it's just a worse RDM in every conceivable way. This is my main point. I only nitpicked because I found it amusing to watch you talk about melee range and then immediately bring up ifrit.
RDM would have a better party buff, better personal mitigation, and a better res. Nobody would be out here like "damn, SMN really lags behind on everything, but boy can it walk! Let's bring it anyway!" We literally saw this last tier before the devs gave it potency buffs, and SMN was dumpstered.
When I said "bring along," I meant for parties to want them in their groups. No group is going to care about your personal flavor preference when they address viability. It's great if people still want to play the job even if it's broken in a bad way, but we've seen how pf just bans jobs from their groups. Btw, loving how when smn becomes not-viable, it's fine "because people will still play it for fun," but when rdm is on the bottom it's not fine and needs to be addressed immediately.
And I disagree with your proposed solution, for reasons others have already stated. Difficulty is subjective, the people who played these jobs never asked for them to be dumbed down, and RDM already has utility factors that would make people bring it along even if it had slightly lower damage than a SMN. In your tier list, SMN is completely dumpstered because now it's just a shitty damage dealer that provides less utility. And MCH is already a dumpster fire situation so I won't get into that.
I feel like I'm just going in circles at this point. I'll never see subjective difficulty as a solid measurement for how much damage a job should do. You've gotta address incomparables like party utility or you create situations where certain jobs get completely left behind.