There is no such thing as support DPS. Leave that for XII'm not saying RDM DOES have tons of raid damage buffs. I'm saying they should. I don't know how Embolden compares to Searing Light, but it should be much better while SMN and RDM have very close rDPS but SMN has better aDPS. That way, all DPS contribute overall to total damage the same, because if RDM's support DPS should be better than SMN's, they even out in personal DPS. The core identity of RDM should be "I play RDM with the intention of being a support DPS" similar to BRD and DNC.
I do not believe defensive and mitigation utility should affect DPS as DPS jobs. Leave that for the tanks.
XIV still by definition has support DPS. BRD and DNC are most definitely support DPS. Yes, they should still out DPS tanks and healers, I'm okay with that (even though I loved HW and out DPSing as a tank sometimes). Your main job is to do damage, but you still do less personal damage in favor of buffing everyone else's, while totaling the same overall DPS contribution. "Dismissed."
If you think BRD and DNC are the same DPS class as SAM and even MCH, there's nothing more to say as you're past delusional. Back to ignoring you as you contribute nothing of value to anyone, ever.

LOL. WHAT?!?!
That was not what was said AT ALL! It was said that there's only 3 types of DPS! OMG!
There's no such thing as SUPPORT DPS. Some DPS may have some support skills but that does not make them "Support DPS"
https://ffxiv.consolegameswiki.com/m...obs_Screen.png



I'll help you there:
SQEX officially categorized MCH as pure DPS and Dancer as a support DPS.
The same way they categorized SAM and BLM as pure DPS.
This happened during the job change liveletter for Shadowbringer.
And those categories are as old as HW where MCH and BRD where support DPS, MNK was considered a pure DPS.
Last edited by CKNovel; 09-27-2022 at 12:28 AM.

THIS!
I started commenting on this forum after reading lots of absurd comments about RDM. I mean, why say such things if you don't play with the class? At least, ppl should know how it works before commenting things around here...
I swear it is amusing to watch this guy continually double, triple, quadruple down on gargantuanly bad takes.
Well one is a melee and the other two are phys ranged. You are t-cupping hard
Absolutely not. Proper balance would be ~5% from top to bottom of the ladder. What we have currently btw is ~11%. Ease of play absolutely matters, otherwise you are punishing harder JobsFirst of all, job balance only really matters at the high end, such as Savage or Ultimate. As long as there aren't massive discrepancies dps really doesn't matter in casual content.
In Savage and Ultimate, players generally master their job. There is no room for "only requires one brain cell" jobs that do awful damage. It might genuinely help on prog, but then what? You still need to clear enrage, so do you just toss the job in the trash and pick up a real job to clear?
Any player who belongs in Savage can learn to play any job at a competent level. Advantages like "no positionals" and "ranged attacks" and "slightly less buttons" are tiny perks that endgame players barely even need. Like I've said before, if you had a choice to pick one of two talents, one being a QoL and the other being 10% dps, it's no competition. In this way, SE making your job easier is detrimental to you. It's not a bonus or a nice reason to play that job, it's a detrimental handicap.
Since the advantage of utility and ease of play is such a tiny advantage in the only content where balance matters, yes all jobs rdps should ideally be within 1% of each other
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