
At least more than SMN due to its casting and mobility. And yeah, SMN should exist because there are ppl who likes its gameplay. Simple as that.
I meant from a viability standpoint. If you give RDM more damage than SMN, then SMN just becomes a caster with less damage than a rdm, a worse res than rdm, worse utility than a rdm, and arguably a worse party buff as well. There is functionally no reason to bring SMN for anything at that point.



The problem with RDM is that its res value is paradoxal.I meant from a viability standpoint. If you give RDM more damage than SMN, then SMN just becomes a caster with less damage than a rdm, a worse res than rdm, worse utility than a rdm, and arguably a worse party buff as well. There is functionally no reason to bring SMN for anything at that point.
The more you res the more value you get out of res but also reduces both your mana and your clear chances.
On the opposite, the less you res, the more rewarded the group is while res just lose its value.
The value you get out of the res, the more the group is rewarded.
You still get the debuff weakness in any case, that it is the healer or the RDM barely changes anything.
And if you were to res both healer, they would still suffer weakness, most likely leading to a wipe.
The less you use the res, the better it is and vice versa. Which I why I believe taxing it would be a paradox value.
It doesn't help that a res in week 1 (where DPS is the most needed), a single weakness debuff can be synonymous of a wipe due to body check and tight dps check.
Due to this, I also believes res shouldn't be taxed. Healing utility, however, should be taken in account if all DPS cannot bring something to compensate for the healing.
Curing Waltz and Improvisation, for example, can relieves a lot of stress from Healers and allows them to damage more. Which is an indirect DPS increase.
SMN still has its personal shield and AoE healing, it brings a unique value to compete with RDM.
Both jobs don't require more than a few brain cell to play, comparing them in term of difficulty is like arguing that a bland omelette is harder to cook than a boiled egg.
Yes one of them can be deemed harder than the other but both are very basic cooking.
Last edited by CKNovel; 09-27-2022 at 04:55 AM.

At least SMN would still have a good toolkit, party buffs, party regen, personal mitigation, mobility and a back up res.I meant from a viability standpoint. If you give RDM more damage than SMN, then SMN just becomes a caster with less damage than a rdm, a worse res than rdm, worse utility than a rdm, and arguably a worse party buff as well. There is functionally no reason to bring SMN for anything at that point.
Last edited by Arguscbf; 09-27-2022 at 04:59 AM.
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