Quote Originally Posted by Avoidy View Post
I meant from a viability standpoint. If you give RDM more damage than SMN, then SMN just becomes a caster with less damage than a rdm, a worse res than rdm, worse utility than a rdm, and arguably a worse party buff as well. There is functionally no reason to bring SMN for anything at that point.
Other than flavor preference (or unable to handle a complicated Job), which is kind of the point...

See XIV wants to satisfy the following: All Jobs are viable. But they also should be satisfying the following: Jobs are balanced. The only real way to achieve both is too make it so the gap before lowest amd highest Jobs is negligible, while maintaining proper balance which demands that their be gaps based on several factors. The way to resolve this is mini tiers based on all the factors of difficulty (which in actuality is the only true tax). Which be basically come out to be BLM > MNK/NIN/DRG/SAM > RPR/RDM > BRD/DNC > SMN/MCH. This is the only real solution for how the Jobs currently are