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  1. #21
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,001
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    The reason PLD took priority is because it is objectively underperforming. Keep in mind that SE still thinks their healer design is perfection and in terms of numbers they're doing fine, even if the gameplay is an absolute joke. They're lower in priority because they're doing fine on paper.
    (5)
    Last edited by Absurdity; 09-16-2022 at 02:51 PM.

  2. #22
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,919
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    A buff to Requiescat's range up to 25y to facilitate face pulling straight into Spellblade phase. /s
    (1)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  3. #23
    Player
    Rivinhal's Avatar
    Join Date
    Aug 2019
    Posts
    42
    Character
    Luna Fhey
    World
    Goblin
    Main Class
    Scholar Lv 90
    We already have a movement option in ruin II. Why do we need a dps neutral (and sometime, but most times it's not really free) movement tool?
    I love SCH. It's the only job I'm even decent at. But I think adding energy drain back was a mistake vs. slightly reworking the job. But I guess that was never really on the table.
    I'm still baffled how/why they seem to think that SCH is perfectly fine, but AST needs a rework. Both have clear design issues.

    Back on topic, I get the feeling they'll monitor PLD and see if these changes help, and with 6.3 it might get more potency/minor changes, with a rework in 7.0. But I don't think any of these jobs are gonna get a SMN level rework. It'll prob be more along the lines of 5.1 ninja instead.
    (2)

  4. #24
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,612
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rivinhal View Post
    We already have a movement option in ruin II. Why do we need a dps neutral (and sometime, but most times it's not really free) movement tool?
    I love SCH. It's the only job I'm even decent at. But I think adding energy drain back was a mistake vs. slightly reworking the job. But I guess that was never really on the table.
    I'm still baffled how/why they seem to think that SCH is perfectly fine, but AST needs a rework. Both have clear design issues.

    Back on topic, I get the feeling they'll monitor PLD and see if these changes help, and with 6.3 it might get more potency/minor changes, with a rework in 7.0. But I don't think any of these jobs are gonna get a SMN level rework. It'll prob be more along the lines of 5.1 ninja instead.
    Ruin II used to be the same potency as Broil, but had double the MP cost. This made it effective for weaving purposes, but not ideal for spamming and was a healthy way for SCH to address mobility. You felt mobile, but there was a soft limit to your ability to do so. It was also a unique way to address mobility and weaving rather than just making Broil have a 1.5 second cast time that had a bit more flavor and feel to it, even if fairly small. I can't really fathom not wanting that over the current Ruin II feeling more inconsequential than it's ever felt before and still taking a DPS tax.
    (8)

  5. #25
    Player
    Join Date
    Oct 2021
    Posts
    959
    Quote Originally Posted by Rivinhal View Post
    We already have a movement option in ruin II. Why do we need a dps neutral (and sometime, but most times it's not really free) movement tool?
    I love SCH. It's the only job I'm even decent at. But I think adding energy drain back was a mistake vs. slightly reworking the job. But I guess that was never really on the table.
    SCH is the only healer that has no way to move outside of its 30s DoT refresh and weave windows without losing DPS. Why wouldn't Scholar need a lossless movement tool when you consider that this is what Miasma II+Energy Drain used to be in Stormblood and what Ruin II + Energy Drain was in Shadowbringers? It's not even an argument of "every other healer has this, so we need it too," it's an argument of "Scholar has always had this up until this expansion, because the developers did not think about what 1.5s cast times would do to the entirety of Scholar's kit."
    As it stands, Ruin II is not a strength of Scholar, it is a weakness in its current iteration. Energy Drain was added back because it was necessary for Scholar to be able to heal at all without losing DPS in Shadowbringers. As it stands though, the 1.5s cast times have eliminated the necessity of Ruin II and Energy Drain within Scholar's kit, and yet they still remain.

    The most annoying part is that it's not even really a hard fix, and there's multiple ways to go about it. For example:
    Delete Energy Drain, and give Aetherflow a "further Ruin" trait that gives 3 stacks of Ruin IV that cost 1 stack of Aetherflow each, and use it in the same way ShB SMN held Ruin IV stacks - transform Ruin II into Ruin IV when you have them. This eliminates a button and doesn't get rid of Ruin II's "uniqueness" as an on demand mobility tool at a DPS loss. Make SCH's Ruin IV 100 potency over Broil IV so it still retains some aspect of DPS optimization with stacks too. This frees up a button for Scholar as well, while admittedly making Ruin II a bit more restrictive.

    Change Energy Drain into an instant cast GCD that is DPS neutral to Ruin and all Broil upgrades. This way Energy Drain exists as a stack dump, exists as a DPS neutral movement tool and the amount of keybinds stays the same.

    Energy Drain used to have a 3 second CD as well, but they changed it to 1s one in EW, likely out of the assumption that Scholar players just really love using their healing resources for damage. And while this isn't entirely incorrect as the DPS optimization aspect of Energy Drain is enjoyable, it's just another sign that they do not understand Scholar's healing priority and how Scholar wants to play optimally.
    (6)
    Last edited by Nizzi; 09-17-2022 at 12:15 AM.

  6. #26
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ty_taurus View Post
    Ruin II used to be the same potency as Broil, but had double the MP cost. This made it effective for weaving purposes, but not ideal for spamming and was a healthy way for SCH to address mobility. You felt mobile, but there was a soft limit to your ability to do so. It was also a unique way to address mobility and weaving rather than just making Broil have a 1.5 second cast time that had a bit more flavor and feel to it, even if fairly small. I can't really fathom not wanting that over the current Ruin II feeling more inconsequential than it's ever felt before and still taking a DPS tax.
    I think MP limiting comfort tools is a much better solution in general. It gives you a softcap and you can decide for your own how to use it and good players will always try to avoid so they can go for higher dps sets with risky MP economy. Aoe GCD heals, mobility and weaving tools can be spammable in theory but with high MP cost tacked on so that you'll definitely feel it if you rely too much on comfort tools instead of utilizing your whole toolkit and playing more efficiently.
    It won't punish you the first time you use. Nor the second. But if you keep using them too liberally, you'll pay for it and it sends a message without making it impossible to deal with unforseen circumstances.
    (5)

  7. #27
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,612
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rilifane View Post
    I think MP limiting comfort tools is a much better solution in general. It gives you a softcap and you can decide for your own how to use it and good players will always try to avoid so they can go for higher dps sets with risky MP economy. Aoe GCD heals, mobility and weaving tools can be spammable in theory but with high MP cost tacked on so that you'll definitely feel it if you rely too much on comfort tools instead of utilizing your whole toolkit and playing more efficiently.
    It won't punish you the first time you use. Nor the second. But if you keep using them too liberally, you'll pay for it and it sends a message without making it impossible to deal with unforseen circumstances.
    And to add to that, having ways to get your MP back at an opportunity cost if you've gone too far can help those jobs still feel forgiving--that if you do overextend, you're not going to push yourself into a healing deficit.
    (4)

  8. #28
    Player
    Rivinhal's Avatar
    Join Date
    Aug 2019
    Posts
    42
    Character
    Luna Fhey
    World
    Goblin
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ty_taurus View Post
    Ruin II used to be the same potency as Broil, but had double the MP cost. This made it effective for weaving purposes, but not ideal for spamming and was a healthy way for SCH to address mobility. You felt mobile, but there was a soft limit to your ability to do so. It was also a unique way to address mobility and weaving rather than just making Broil have a 1.5 second cast time that had a bit more flavor and feel to it, even if fairly small. I can't really fathom not wanting that over the current Ruin II feeling more inconsequential than it's ever felt before and still taking a DPS tax.
    What you described is certainly a better way of handling it. I feel like that would be a good way to make Ruin 2 more valid for what it's supposed to be. But I still don't think adding energy drain back was a good way to solve the issue.

    Quote Originally Posted by Nizzi View Post
    SCH is the only healer that has no way to move outside of its 30s DoT refresh and weave windows without losing DPS. --- etc.
    The difference is that Broil wasn't a 1.5s cast in those expansions either though. It's not even really necessary anymore. Slidecasting has never been easier, and if you're using Ruin 2 constantly, there's an issue imo.
    Maybe that comes down to personal opinion, who knows. After all, I understand the argument that you're making, but I think rather than just caving and giving us back a shoddy tool like energy drain that fixes one issue and exacerbates another, they could've just fixed the problem entirely.
    That's my biggest gripe. There's so many ways they could've fixed it, but instead people begged for energy drain, and they got it. And now SE seems to think the job is just fine because people got what they wanted and the job performs well.
    Sure, it performs well, but it's so janky that it hurts. It's like they don't understand the job at all. It's infuriating.
    (1)

  9. #29
    Player
    Join Date
    Oct 2021
    Posts
    959
    Quote Originally Posted by Rivinhal View Post
    It's like they don't understand the job at all. It's infuriating.
    This is important to remember because it's true - the changes to Scholar from Stormblood to even Endwalker show they don't understand how the job is played, or if they do they have a radically different vision for how it, in their minds, should be played.

    The difference is that Broil wasn't a 1.5s cast in those expansions either though. It's not even really necessary anymore. Slidecasting has never been easier, and if you're using Ruin 2 constantly, there's an issue imo.
    The problem is that if you're using Ruin II at all, there's an issue. It's not just a "don't use this often" button, it's ALWAYS a DPS loss to use it, so when trying to optimize it's a "never use this" button. In ShB, Lilies were used by White Mage primarily as a movement tool because WHM had no movement options outside of hitting Dia for the 70 or whatever potency it was. WHM was even called a turret mage by some because it just couldn't move without losing DPS, and obviously that's been changed in EW and now WHM can use its Lilies for healing or needed movement, and I don't think anyone seriously wants to go back to the "lmao enjoy the DPS loss for pressing your buttons MORON" era on WHM. So why should we now be suffering that on SCH?

    One thing I'm a bit confused is how you don't like Energy Drain, but you do like Ruin II - they're two sides of the same token. One is a DPS loss to heal with, and the other is a DPS loss. If it feels bad to hit ED, it feels bad to hit Ruin II.

    I think rather than just caving and giving us back a shoddy tool like energy drain that fixes one issue and exacerbates another, they could've just fixed the problem entirely.
    While it's true that SE doesn't understand Scholar, it's also important to understand the timeline in which these changes were made. In Stormblood, Miasma II was a 100 potency spell with a 12s DoT that had a 25s potency, meaning it added up to 200 potency total if the DoT got the full tick duration - pair that with Energy Drain's 150 potency (at the time, it was nerfed mid ShB) and Miasma II + ED was a 350 potency combo, a 120 potency gain over Broil II (230 potency) and SCH's best way of moving or weaving healing. Ruin II also existed in Stormblood, but it was always a DPS loss to hit even though Ruin II + ED would've been 20 potency gain over Broil II (Ruin II was 100 potency). It was always a DPS loss to hit because Miasma II existed as the superior option. So SE saw that Scholars were not using Ruin II, but they had a general understanding of the reasoning being that Miasma II was 200 potency, Ruin II was 100 potency, so in their great SCH DoT cull they buffed Ruin II to 200 potency like Miasma II was, and got rid of Miasma II.

    Great, everything is perfect now, right? Scholars will use Ruin II now and we got rid of a DoT!

    Well, not really. You also have to keep in mind that this happened at the exact same time that Scholar lost it's entirely free source of healing - its faerie. Moving Eos and Selene off the petGCD and onto the oGCD now meant that SCH had to weave to use Whispering Dawn and the new faerie heals when previously these had never come with an opportunity or DPS cost as SCH could use them while they were casting Broil or any other spells. So people demanded Energy Drain back, because coming off of Stormblood, it was what they knew in regards to Scholar. Would 1.5s cast times like AST had at that point have fixed that issue? Yeah, it would've, and they could've kept Energy Drain gone as well. Why didn't they do that? Well, because they don't understand how the job is played. They don't care, it's a healer and it's not something they're ever going to care about.
    (9)

  10. #30
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rivinhal View Post
    We already have a movement option in ruin II. Why do we need a dps neutral (and sometime, but most times it's not really free) movement tool?
    I love SCH. It's the only job I'm even decent at. But I think adding energy drain back was a mistake vs. slightly reworking the job. But I guess that was never really on the table.
    I'm still baffled how/why they seem to think that SCH is perfectly fine, but AST needs a rework. Both have clear design issues.

    Back on topic, I get the feeling they'll monitor PLD and see if these changes help, and with 6.3 it might get more potency/minor changes, with a rework in 7.0. But I don't think any of these jobs are gonna get a SMN level rework. It'll prob be more along the lines of 5.1 ninja instead.
    That'll be 3 jobs with "reworks" in 7.0 then, along with 2 (possibly) new jobs added. Job design team is going to be stretched ridiculously thin

    If that is the case, it'll be their excuse to not add new jobs.
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

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