Quote Originally Posted by ty_taurus View Post
Ruin II used to be the same potency as Broil, but had double the MP cost. This made it effective for weaving purposes, but not ideal for spamming and was a healthy way for SCH to address mobility. You felt mobile, but there was a soft limit to your ability to do so. It was also a unique way to address mobility and weaving rather than just making Broil have a 1.5 second cast time that had a bit more flavor and feel to it, even if fairly small. I can't really fathom not wanting that over the current Ruin II feeling more inconsequential than it's ever felt before and still taking a DPS tax.
What you described is certainly a better way of handling it. I feel like that would be a good way to make Ruin 2 more valid for what it's supposed to be. But I still don't think adding energy drain back was a good way to solve the issue.

Quote Originally Posted by Nizzi View Post
SCH is the only healer that has no way to move outside of its 30s DoT refresh and weave windows without losing DPS. --- etc.
The difference is that Broil wasn't a 1.5s cast in those expansions either though. It's not even really necessary anymore. Slidecasting has never been easier, and if you're using Ruin 2 constantly, there's an issue imo.
Maybe that comes down to personal opinion, who knows. After all, I understand the argument that you're making, but I think rather than just caving and giving us back a shoddy tool like energy drain that fixes one issue and exacerbates another, they could've just fixed the problem entirely.
That's my biggest gripe. There's so many ways they could've fixed it, but instead people begged for energy drain, and they got it. And now SE seems to think the job is just fine because people got what they wanted and the job performs well.
Sure, it performs well, but it's so janky that it hurts. It's like they don't understand the job at all. It's infuriating.