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  1. #1
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rivinhal View Post
    We already have a movement option in ruin II. Why do we need a dps neutral (and sometime, but most times it's not really free) movement tool?
    I love SCH. It's the only job I'm even decent at. But I think adding energy drain back was a mistake vs. slightly reworking the job. But I guess that was never really on the table.
    I'm still baffled how/why they seem to think that SCH is perfectly fine, but AST needs a rework. Both have clear design issues.

    Back on topic, I get the feeling they'll monitor PLD and see if these changes help, and with 6.3 it might get more potency/minor changes, with a rework in 7.0. But I don't think any of these jobs are gonna get a SMN level rework. It'll prob be more along the lines of 5.1 ninja instead.
    Ruin II used to be the same potency as Broil, but had double the MP cost. This made it effective for weaving purposes, but not ideal for spamming and was a healthy way for SCH to address mobility. You felt mobile, but there was a soft limit to your ability to do so. It was also a unique way to address mobility and weaving rather than just making Broil have a 1.5 second cast time that had a bit more flavor and feel to it, even if fairly small. I can't really fathom not wanting that over the current Ruin II feeling more inconsequential than it's ever felt before and still taking a DPS tax.
    (8)

  2. #2
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ty_taurus View Post
    Ruin II used to be the same potency as Broil, but had double the MP cost. This made it effective for weaving purposes, but not ideal for spamming and was a healthy way for SCH to address mobility. You felt mobile, but there was a soft limit to your ability to do so. It was also a unique way to address mobility and weaving rather than just making Broil have a 1.5 second cast time that had a bit more flavor and feel to it, even if fairly small. I can't really fathom not wanting that over the current Ruin II feeling more inconsequential than it's ever felt before and still taking a DPS tax.
    I think MP limiting comfort tools is a much better solution in general. It gives you a softcap and you can decide for your own how to use it and good players will always try to avoid so they can go for higher dps sets with risky MP economy. Aoe GCD heals, mobility and weaving tools can be spammable in theory but with high MP cost tacked on so that you'll definitely feel it if you rely too much on comfort tools instead of utilizing your whole toolkit and playing more efficiently.
    It won't punish you the first time you use. Nor the second. But if you keep using them too liberally, you'll pay for it and it sends a message without making it impossible to deal with unforseen circumstances.
    (5)

  3. #3
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rilifane View Post
    I think MP limiting comfort tools is a much better solution in general. It gives you a softcap and you can decide for your own how to use it and good players will always try to avoid so they can go for higher dps sets with risky MP economy. Aoe GCD heals, mobility and weaving tools can be spammable in theory but with high MP cost tacked on so that you'll definitely feel it if you rely too much on comfort tools instead of utilizing your whole toolkit and playing more efficiently.
    It won't punish you the first time you use. Nor the second. But if you keep using them too liberally, you'll pay for it and it sends a message without making it impossible to deal with unforseen circumstances.
    And to add to that, having ways to get your MP back at an opportunity cost if you've gone too far can help those jobs still feel forgiving--that if you do overextend, you're not going to push yourself into a healing deficit.
    (4)