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  1. #1
    Player
    wyznwyb's Avatar
    Join Date
    May 2022
    Posts
    8
    Character
    Wyznwyb Eyriundbryda
    World
    Famfrit
    Main Class
    Paladin Lv 90
    the job guide notes for paladin having two paragraphs' worth of explaining problems that exist on a pure fight design level (why are every boss' hitboxes the size of a small country if we're meant to believe that melees are supposed to do more damage than ranged jobs for their committing to being up-close? why does the boss keep leaving for minutes at a time the moment players actually have to move around?), before then turning around and saying that paladin, the one with the only interesting tank rotation left in the game, is the one to blame, is legitimately tilting in a way i don't think anything involving this game has been to me. this would be like saying black mage is the problem because it doesn't have a bahamut phase every two minutes--and, to be clear, there is not a single thing that was said in those two paragraphs that doesn't also apply to black mage, something good black mages will readily point out after last night.

    i would actually rather paladin remain objectively awful. this is only kind of a joke. people already hate playing dark knight despite it being so strong, the absolute last thing this game needs is more rotations like dark knight's.
    (14)

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,102
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by wyznwyb View Post
    the job guide notes for paladin having two paragraphs' worth of explaining problems that exist on a pure fight design level (why are every boss' hitboxes the size of a small country if we're meant to believe that melees are supposed to do more damage than ranged jobs for their committing to being up-close? why does the boss keep leaving for minutes at a time the moment players actually have to move around?), before then turning around and saying that paladin, the one with the only interesting tank rotation left in the game, is the one to blame, is legitimately tilting in a way i don't think anything involving this game has been to me. this would be like saying black mage is the problem because it doesn't have a bahamut phase every two minutes--and, to be clear, there is not a single thing that was said in those two paragraphs that doesn't also apply to black mage, something good black mages will readily point out after last night.

    i would actually rather paladin remain objectively awful. this is only kind of a joke. people already hate playing dark knight despite it being so strong, the absolute last thing this game needs is more rotations like dark knight's.
    Look at it like this, the devs think their changes to make all dps automatically line up every 2 minutes with basically no uptime loss outside of the boss disappearing is the best thing since sliced bread. So obviously the job that doesn't fit that mold, paladin being one of the few sustained dps jobs, is obviously to blame and needs to be reworked to have a 2 minute burst.


    It can't be that they're just wrong and their changes in EW are just bad, everything that doesn't fit must simply be hammered down so every job gets to have the perfect dogwater gameplay experience.
    (11)