the job guide notes for paladin having two paragraphs' worth of explaining problems that exist on a pure fight design level (why are every boss' hitboxes the size of a small country if we're meant to believe that melees are supposed to do more damage than ranged jobs for their committing to being up-close? why does the boss keep leaving for minutes at a time the moment players actually have to move around?), before then turning around and saying that paladin, the one with the only interesting tank rotation left in the game, is the one to blame, is legitimately tilting in a way i don't think anything involving this game has been to me. this would be like saying black mage is the problem because it doesn't have a bahamut phase every two minutes--and, to be clear, there is not a single thing that was said in those two paragraphs that doesn't also apply to black mage, something good black mages will readily point out after last night.

i would actually rather paladin remain objectively awful. this is only kind of a joke. people already hate playing dark knight despite it being so strong, the absolute last thing this game needs is more rotations like dark knight's.