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Thread: Warrior potency

  1. #21
    Player
    Sqwall's Avatar
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    Jun 2013
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    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Mithron View Post
    The problem here however is that before the changes, less than 10 total PLDs and WARs were able to clear P8s simply because their damage was too low. PLD also really struggles to heal others unlike WAR/GNB, and WAR/GNB/DRK all have better mitigation than PLD, especially on dots. DRK should never use only TBN on Toxic Crunch, it's definitely designed for tank CD + TBN + Oblation. I think Dark Mind might also work on the first TB that's not Crunch (I forget the name).

    Yes WARs can heal others pretty dang well, but why? That's not their theme, that's not their identity. Their core identity should be and is tons of damage low utility high risk. They should do more damage and have less healing. I'd like to see the utility skills of DRK and WAR swapped right now and it would be much more thematic, then balance all tank DPS within 1-3% of each other, while giving PLD much more mitigation and utility, and nuking the 2 minute party burst theme to the game right now.
    I don't really apply to this as I'm not nor will I EVER be in the running for world first downing a boss. The fact that they downed P8S the first week is remarkable, and then SE BOWED to the teams saying it's to tight at ilevel 615-620 gear so they nerf it 1%. I feel that's just appeasing the world first crowd that tortured themselves week one. Week one clears are extraordinary, so those teams WERE forced to do extraordinary things. Like switching to a job that surprise surprise....already does more damage before 6.2 dropped. Literally nothing changed.

    Which in turn opened a can of worms that ONLY affected those with barely enough ilevel to even PASS P8S pt 1., so then those people HOWL at the moon saying this is broken...blah blah blah. It's not broken. They are literally playing at max skill, never missing a GCD, never missing a positional, never getting hit by an aoe, never taking a damage down. Perfectly. Then at the very same time those teams are crying saying it's to hard at ilevel 618....please. My VERY first thought was, "Why don't you just get better gear?".

    The normal people like me...won't take time off for a savage tier. Won't bash my head in for hours on end, wipe, reset, wipe reset. Will actually get PLENTY of sleep, and won't have bags under my eyes the size of diner plates...just so that I can stream the clear....get those clicks for a strat video. That will be lost in the multitude of OTHER strat videos after a week. All the while checking fflogs, hiding their ACT meter, and just generally being toxic to those wasting their time.

    It's not worth it for week one. I don't agree with the 1% reduction...all SE had to do was wait....people get their gear...get better equipped....and close that gap on that 1% reduction after 1 month or 2.

    SE needs to keep to their principles and STOP giving into this streaming community that quite literally VOICE EVERY SINGLE THOUGHT they have...and are ALSO the ones using mods, third party tools and throwing their hands up saying that's to strict and cry when they get banned or suspended.
    (1)
    Last edited by Sqwall; 09-16-2022 at 12:28 AM.

  2. #22
    Player Mithron's Avatar
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    Dec 2016
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    Ul'dah
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    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    If a job can't clear content on the day of release without gear that can't be obtainable on that week, then there is a massive problem and it must be addressed. I don't know if reducing boss health was the solution, the ideal solution is to avoid such tank DPS disparity and ensure they're all relatively equal to each other.
    (1)

  3. #23
    Player
    Absurdity's Avatar
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    2,989
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Mithron View Post
    If a job can't clear content on the day of release without gear that can't be obtainable on that week, then there is a massive problem and it must be addressed.
    It would not necessarily be a problem, if the last boss was simply not designed to be beaten week 1.

    Right now however we have jobs that could beat it week 1 and some jobs that couldn't, that is absolutely not acceptable and nerfing the boss' HP does in no way solve the underlying issue.
    (6)

  4. #24
    Player
    OdinelStarrei's Avatar
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    Apr 2019
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    Ishgard
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    363
    Character
    Odinel Starrei
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Sqwall View Post
    I don't really apply to this as I'm not nor will I EVER be in the running for world first downing a boss. The fact that they downed P8S the first week is remarkable, and then SE BOWED to the teams saying it's to tight at ilevel 615-620 gear so they nerf it 1%. I feel that's just appeasing the world first crowd that tortured themselves week one. Week one clears are extraordinary, so those teams WERE forced to do extraordinary things. Like switching to a job that surprise surprise....already does more damage before 6.2 dropped. Literally nothing changed.

    Which in turn opened a can of worms that ONLY affected those with barely enough ilevel to even PASS P8S pt 1., so then those people HOWL at the moon saying this is broken...blah blah blah. It's not broken. They are literally playing at max skill, never missing a GCD, never missing a positional, never getting hit by an aoe, never taking a damage down. Perfectly. Then at the very same time those teams are crying saying it's to hard at ilevel 618....please. My VERY first thought was, "Why don't you just get better gear?".

    The normal people like me...won't take time off for a savage tier. Won't bash my head in for hours on end, wipe, reset, wipe reset. Will actually get PLENTY of sleep, and won't have bags under my eyes the size of diner plates...just so that I can stream the clear....get those clicks for a strat video. That will be lost in the multitude of OTHER strat videos after a week. All the while checking fflogs, hiding their ACT meter, and just generally being toxic to those wasting their time.

    It's not worth it for week one. I don't agree with the 1% reduction...all SE had to do was wait....people get their gear...get better equipped....and close that gap on that 1% reduction after 1 month or 2.

    SE needs to keep to their principles and STOP giving into this streaming community that quite literally VOICE EVERY SINGLE THOUGHT they have...and are ALSO the ones using mods, third party tools and throwing their hands up saying that's to strict and cry when they get banned or suspended.
    This post is short-sighted, and I honestly think is made in bad faith. The reason behind the nerf wasn't for world first crowd, in fact, it could not be because of the World First crowd BECAUSE they KILLED the fight, if not the first week, within a still respectable second week. By Square Enix's own admission, the fight was overtuned. You cannot balance a fight for Week 1 correctly if you knew the strats as a developer, have significantly more information and developer tools for balance purposes, played in a composition that could be overwhelming favorable for the fight(such as no MCH or PLD, or running double melee) and had practiced mechanics, possibly individually, to the equivalent of a Week 3 or Week 4 group, before a final full clear check meant to simulate actual players (hence, better than expected performance). But beyond the overtuning, the fight itself is showing massive cracks in both the encounter design, and more importantly, the job design of modern FFXIV. There is a DISTINCT difference between "We had to change to a more optimal team composition." and "Certain jobs are completely locked from the fight because their contribution does not match the bare minimum required to clear the encounter." You say nothing changed, when something OBVIOUSLY DID CHANGE. The encounter they are doing, and the circumstances the jobs have now found themselves in. The P8S check was harder than P3 Nidhogg in DSR, a phase that required almost perfect execution and coordination without potions, and during the initial progression, even LB3s to see eyes.

    This was fine if you were hardcore, because that's what you are there for. Who it isn't OK for is JP Party/Raid Finder. Those environments, especially Raid Finder which does impose the minimum ilvl restrictions could result in your party that was given to you randomly with a PLD/WAR/WHM/SGE/RPR/RDM/BRD/MCH composition would be objectively UNCLEARABLE through no fault of the individual players, which is antithetical to the entire design of savage ever since Gordias. The raid community almost died because of Gordias, and SE in multiple interviews have mused on the change in Savage design since Creator to avoid such situations.

    But because of underlying decisions over the course of Endwalker, we are running into insane situations, where so much of a group's damage is consolidated into the 2 minutes, it is actively hurting all scenes of raid players. If you are a hardcore/midcore player, you cannot optimize for 30/60/90/120/180 bursts like ShB and before, making the game more boring in general. If you are casual, or even just make a mistake you are uniquely, and significantly punished for not adhering to the strictness and uniformity of EW design. Now that everything is shoved into 2 minutes, the amount of SHEER variance from both Critical Hit and Direct Hit, combined with the insane amounts of potency on each individual skill, combined with some jobs just not abusing 2 minutes as much as others, combined with a nonsensical tax to ranged/caster jobs that Square Enix through Paladin have admitted makes absolutely no sense, has resulted in a situation where a composition for the first time since HW, could end in clears not being possible Week 1 or at the very minimum, the amount of difficulty between players of the same skill level SIGNIFICANTLY diverging based on composition alone. If PERFECT play cannot result in a clear, that is a failure of balancing. Not of the boss HP, but of the job balance and crit damage variance. If the fight is able to be entered at a min-ilvl of 610, it BETTER be clearable at 610, and for certain people and groups, it was not within any measure of reason compared to others who had a noticeably easier time for no reason but job choice.

    By shoving everything in 2 minutes, it means you must always get the 2 minutes. If you die during the 2 minutes (a frequent occurrence this tier, a lot of bursts are during tankbusters/mechanics/movement), your damage is so gutted, you cannot recover. Your cooldowns are permanently de-aligned, but because the potency of those actions are so high, SE MUST balance for every single person hitting all their buttons perfectly during those timeframes. This is why you see these ridiculous discrepancies, and why top level play has really started to degenerate over the recent years. When you throw the amount of RNG that exists in this game on top, this is why people were screaming that PLD/WAR/MCH NEEDED buffs, because they weren't fitting into this very narrow box that XIV combat design has become. Square Enix in turn, had to balance for these insane bursts, which means that they are assuming all players are going to always play in their 2 minutes perfectly.

    But Odinel! Just get more gear!


    "All people had to do in Gordias was wait for better gear, and A3S was easy!!! Whoa, why are all the statics disbanding? Wait, where did our entire raid community go???"

    This is such a stupid justification for the dissolution of proper balancing. If your first thought was "Why didn't they just get better gear?" then you weren't thinking of players outside of yourself and your own self-constructed strawmen of toxic raiders. You need your content to be clearable Week 1 in crafted regardless of composition. You need this for weaker statics/random RFs and PFs to also stand a chance, even after the 1st week, ESPECIALLY past the 1st week, because they are NOT going to play perfectly and they are going to have widely disparate amounts of gear, some people might be REALLY unlucky and have NO gear but crafted and no pentas. They are going to have 93% uptime instead of 99%. They might dealign their cooldowns by a few GCDs. They might play it safe so they don't kill someone. But because they're a PLD, and not a DRK/GNB, and therefore cannot shove 2 DPS jobs worth of non burst damage into every 2 minute, that's what causes the party to be unable to see the 2nd phase, compounded further by the fact that you don't get gear for killing the door boss. Because they're playing a ranged, and not a melee, and forced a double ranged composition, their entire, completely by chance generated team is down 1K rDPS, when the best teams had an overhead of MAYBE 1K-2K DPS, coincidentally, around difference between double melees and double ranged. For a lot of people, that's wasted time. Why even try? Why even play? Why would SE even encourage a situation like that for longer than necessary? Had JP, NOT STREAMERS, JP not also start complaining about being unable to clear the fight and the lockout of several jobs over there, SE wouldn't have even bothered. (SEE: Ungarmax vs Sleepo strat waymarkers response time. One was Western complaints, the other was JP white knights with attitudes like yourself throwing a fit. Guess which one was more devastating from a software perspective and took months for SE to notice after reports, and which one got acknowledged and fixed/players banned almost immediately.) What about situations where people NEED to get weapons/chest for a X.1, X.3, X.5 patch for content they are interested in? The X.25 or X.45 patch that happens in that "2 or so months that is so irrelevant to you, but that Square Enix alludes are tuned for BiS? Do those people just not matter? Maybe you should go crusade against the things that are ruining the in-game economy, or totally undermining the game's DoH/DoL gameplay loop instead of some random guy on the internet with 500 viewers having a good time. You think Square Enix is listening to streamers? I dislike streamers in general, but if they were listening to streamers, we'd still have Cleric Stance and Tank stances that actually meant something. If they were listening to streamers, we wouldn't have dummy bosses that auto-teleport to the center of the map and cast for twenty years. If they were listening to streamers, every tier would have the mechanical consistency checks of Midas with the damage requirements of Gordias..

    Had Square Enix kept to their principles, we wouldn't be in this situation. If they kept to their design principles, bosses wouldn't be the size of the entire arena giving Melees INFINITE uptime for no real loss, on top of nerfing the penalty of positionals, while still doing MASSIVE numbers that get worse the longer we're on this path through Crit scaling. Had Square Enix kept to their principles, every job would have it's own burst to worry about, it's OWN metronome to optimize around for the best possible contribution, instead of eight people playing watered down jobs with synchronized swimming every 2 minutes to tick away at an overinflated boss HP that must account for a final floor that you have people (but not PLDs) doing multiple 60K hits under Phoenix buff on a OFF GLOBAL due to potency creep/overcentralization on 1 buff window. Had Square Enix kept to their principles, the people using abusing ACT would've been banned years ago with an iron first instead of a gray area existing and thus being moved into an "underground" community that has the actual data to call SE out on their inane combat decisions over the last four years. You don't want 3rd party tools? Me neither, but maybe 3rd Party Tools wouldn't be even a quarter as prevalent if SE didn't constantly rely on the community to fix their own game. Things that fix the networking, add basic QoL, are also 3rd Party. Accessibility tools are 3rd party. Even things like substat and basic damage understanding is 3rd party. Information obfuscation is stupid. They dug their own grave on this with their inaction. They pushed the first domino, and just watched it happen.

    And as someone who is now casually raiding, you're being kind of a jerk. What those W1st people do with their lives is their business. If you don't like it, great, you don't have to do it, and that's the beauty of XIV progression when it works right. You don't need to dedicate anymore time than you want, and still clear, no stress if you want it that way. Or the opposite, 16 hour raid days with 8 hours of sleep is also fine, if you want it that way. It's your time off. I did it for Endwalker launch, nothing else I was gonna do with it. When I was doing more serious progression, the 1st thing that is a priority for raid teams is that you take care of yourself first. If you kill yourself over raid, you play worse, you're worse to interact with, you're a less optimal version of yourself. How you have generalized people who you have never played with, never interacted with outside of "toxic" encounters, and deliberately misconstrue their arguments to elevate yourself above the "no lifes" is very mean-spirited.
    (15)
    Last edited by OdinelStarrei; 09-16-2022 at 02:58 AM.

  5. #25
    Player
    Lieri's Avatar
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    Apr 2021
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    Character
    Valesti Nibelung
    World
    Tonberry
    Main Class
    White Mage Lv 90
    Quote Originally Posted by HolyReign View Post
    I agree with you.

    Warrior while having that feeling of cool berserker Tank, doesn't back that all up too well with the current Potency on, our attacks.

    Warriors are very much the, "Selfish DPS." of the Tank Role, I feel for us to reach our true potential, our overall dmg output has to be brought up noticeably.
    How is it a selfish tank dps?
    When you can heal your co tank or any other player every 25 seconds
    When you can help mitigate raidwide with Shake and can buff it up as well with Thrill and Bloodwhetting.

    I feel like in early progression those two are very underrated but they're actually very helpful.
    Equilibrium also helps healers a ton after taking a TB. If it's a share TB you can heal yourself with it and then healing yourself + Co tank with Nascent. In that scenario the healers can just do 1 heal (oGcd) and keep on DPSing. It's far from a selfish job.
    (5)
    Last edited by Lieri; 09-19-2022 at 09:06 PM.

  6. #26
    Player
    Supersnow845's Avatar
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    Gridania
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    Andreas Cestelle
    World
    Jenova
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    Scholar Lv 100
    Quote Originally Posted by Lieri View Post
    How is it a selfish tank dps?
    When you can heal your co tank or any other player every 25 seconds
    When you can help mitigate raidwide with Shake and can buff it up as well with Thrill and Bloodwhetting.

    I feel like in early progression those two are very underrated but they're actually very helpful.
    Equilibrium also helps healers a ton after taking a TB. If it's a share TB you can heal yourself with it and then healing yourself + Co tank with Nascent. In that scenario the healers can just do 1 heal (oGcd) and keep on DPSing. It's far from a selfish job.
    I mean it’s not like shared tank CD’s are anything unique, DRK can TBN or oblation anyone and dark missionary is just shake it off by another name, GNB can HOC anyone and has heart of light, PLD can intervention and cover others and has divine veil and passage of arms

    All the tanks can help each other if they really need to but it rarely comes to that
    (0)

  7. #27
    Player
    Lieri's Avatar
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    Valesti Nibelung
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    Tonberry
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    White Mage Lv 90
    Quote Originally Posted by Supersnow845 View Post
    I mean it’s not like shared tank CD’s are anything unique, DRK can TBN or oblation anyone and dark missionary is just shake it off by another name, GNB can HOC anyone and has heart of light, PLD can intervention and cover others and has divine veil and passage of arms

    All the tanks can help each other if they really need to but it rarely comes to that
    So basically none of the tank is selfish when played correctly.
    (2)

  8. #28
    Player
    Supersnow845's Avatar
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    Andreas Cestelle
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    Jenova
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    Scholar Lv 100
    Quote Originally Posted by Lieri View Post
    So basically none of the tank is selfish when played correctly.
    Well they are selfish from a DPS perspective as none have a buff and that’s generally what people mean when they say selfish, if selfish meant party support then conversations on most class balance would be a lot different
    (2)

  9. #29
    Player
    Imora's Avatar
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    Imora Dal'syn
    World
    Phoenix
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    Dancer Lv 90
    Quote Originally Posted by Absurdity View Post
    It would not necessarily be a problem, if the last boss was simply not designed to be beaten week 1.

    Right now however we have jobs that could beat it week 1 and some jobs that couldn't, that is absolutely not acceptable and nerfing the boss' HP does in no way solve the underlying issue.
    I kinda miss the days where it took a month to get world first kills.
    (0)

  10. #30
    Player Mithron's Avatar
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    Dec 2016
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    Ul'dah
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    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Imora View Post
    I kinda miss the days where it took a month to get world first kills.
    Well, that depends on why. If it's simply not possible to clear day 1 because of gear, then I don't think that's a good thing. That's why I think Ultimates are perfect because they're simply challenging, not locked or gated by needing several weeks of gear like what happened back in Alexander savage.
    (0)

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