I see a lot of PFs locking Tank roles to DRK and GNB. Something wrong with PLD and WAR?
I see a lot of PFs locking Tank roles to DRK and GNB. Something wrong with PLD and WAR?


Can't say from experience, but probably just due to the higher DPS on DRK and GNB.
Because they are behind enough on dps to legitimately be a detriment to the group.
All I read was "being used as scapegoats because you have bad players on DPS".
On a more serious note, I don't think the devs really expected PLD/WAR to be that far behind on DPS. Watch both of them get DPS buffs soon.
Paladin needs a rotation work than a buff, you can buff it extra, GNB/DRK will still be picked for their insane synergy with raid buffs.
Gae Bolg Animus 18/04/2014



More than damage, DRK and GNB have wonderful on mitigation compared to PLD and in certain cases Warrior:
-Shake it off&Divine veil are amazing but struggles against multi hit raidwide. They're strong against physical raidwide and 2/3 consecutive raidwide thought, how much physical raidwide do we have ?
-Hallowed Ground is the worst invulnerability. On use it's the best but in the overrall content it's the least flexible Invuln. In comparision, GNB is at 1HP but doesn't take damage for 10 seconds and heals itself during this time. PLD start at full, end at full and if you're -in the wrong timing, your self healing will be wasted.
-Holy Sheltron&Intervention are on gauge, on downtime you won't build Oath gauge. Also, I'm not sure, but apparently PLD cannot parry when stunned?
-Cover is dead.
-Clemency is never used and is a DPS loss when you want the most DPS as possible.
-PLD doesn't have anything like Dark Mind, Equilibrium or Camouflage.
Bonus: PLD gets a ranged burst phase but even a Gunbreaker would have to try to loose melee uptime.
Warrior is behind but have the best defensive, PLD is behind on every ground.
Wonder how long before WAR groups start rolling out again. Bit of a pattern there. WARs get denied savage groups, they start doing 8-mans.... And it works.



Because their dps are not doing enough damage so they are depending on the small difference in tank dps to compensate for their shortcomings.
P8S is a very tight enrage check.
Groups want to clear. Dps is extremely important by developer design. Even if the group is good enough, they have no room for small slip ups or mistakes, thus a PLD/WAR decreases their chance of success. Imagine having a 0 death run and you wipe because of one damage down or someone forgot a pot, but if you brought a GNB/DRK you'd be clear. No reason not to.
A good example > Xenosys switched to GNB from WAR in P8S, passed the dps check with 2 damage downs, think that for a moment.
Pld and War need meta DPS to carry their load P8S requires. I've cleared the fight, I've had to go Drk just to make the check.
Gae Bolg Animus 18/04/2014
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