Quote Originally Posted by Sqwall View Post
P5S - P6S Now we have back to back tank busters and a dot/bleed after the hit. MT takes first hit, normally I just Thrill/vengeance, shirk...easy. But then I realized my co-tank was going to also get hit by a buster. Look down at BW/Nascent...and it's on cooldown...with 10 seconds left. Whoops. DRK uses TBN...it's INSTANTLY deleted...healers struggle to keep up on 2 dots. DRK dies....then I die since I have melee vuln debuff from buster...party wipes.
The problem here however is that before the changes, less than 10 total PLDs and WARs were able to clear P8s simply because their damage was too low. PLD also really struggles to heal others unlike WAR/GNB, and WAR/GNB/DRK all have better mitigation than PLD, especially on dots. DRK should never use only TBN on Toxic Crunch, it's definitely designed for tank CD + TBN + Oblation. I think Dark Mind might also work on the first TB that's not Crunch (I forget the name).

Yes WARs can heal others pretty dang well, but why? That's not their theme, that's not their identity. Their core identity should be and is tons of damage low utility high risk. They should do more damage and have less healing. I'd like to see the utility skills of DRK and WAR swapped right now and it would be much more thematic, then balance all tank DPS within 1-3% of each other, while giving PLD much more mitigation and utility, and nuking the 2 minute party burst theme to the game right now.