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  1. #1
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Shikaree View Post
    Ok, old topic but I'm wondering if anyone else feels the same about this.

    Do you think the general art of incapacitating should be simplified a little? Looking at the chart, I find that it's odd that certain moves could incap say a right leg/side but at the same time would not work for the opposite. Head is easy enough, so is the back, but why in the world are the other parts so fickle with what side you have to hit it from with particular weapon skills?

    I'd rather just see the breakdown of:
    Head
    Limbs (either side works), or broken up into arms and legs or front limb/back limb (separate each at this point, let the weaponskill focus on either side of one region)
    Back
    Tail
    Anything that may have been missed.

    Besides that, the general idea of using this feature isn't well used at this time.
    I actually don't mind how they break down the parts... the way you suggested would be fine with me

    Quote Originally Posted by Arcell View Post
    Great Buffalo is one of the better examples. Not only is there a visual cue but it also affects drops. Taking a page out of the Monster Hunter book there. They gave us a reason to break the horns.

    I can't remember the last time someone actually asked about incapacitation or we actually used it for anything. It's a great system that's just kind of sitting around not being used enough.

    Hopefully this, as with most things, will be addressed in 2.0.
    what are some possible incaps you'd like to see manifested physically?

    Me... I'd love to see the tails on Draks and eyes come off... thats my biggest wish....
    Also a leg incap should come with either "Bind" or at least "Heavy" status effect
    Oh.. and Dodo's have a head incap... how funny would it be to see a mangled beak on a dodo?
    (0)

  2. #2
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Rydin View Post
    what are some possible incaps you'd like to see manifested physically?

    Me... I'd love to see the tails on Draks and eyes come off... thats my biggest wish....
    Also a leg incap should come with either "Bind" or at least "Heavy" status effect
    Oh.. and Dodo's have a head incap... how funny would it be to see a mangled beak on a dodo?
    Tails off, claws broken, weapons/armor damage or broken, limping if leg is incapped, arm gone limp if incapped, maybe arrows stuck in a monster for Archer/Bard specific incaps, stuff like that.

    All of these should also affect the battle. Status effects, drop rates, damage/defense down, change how skills work, reduce AoE ranges, etc...
    (1)

  3. #3
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Arcell View Post
    Tails off, claws broken, weapons/armor damage or broken, limping if leg is incapped, arm gone limp if incapped, maybe arrows stuck in a monster for Archer/Bard specific incaps, stuff like that.

    All of these should also affect the battle. Status effects, drop rates, damage/defense down, change how skills work, reduce AoE ranges, etc...
    On that note... Archer's with Status effect arrows... and the arrow stays visible on the MOB until the status effect wears off
    Reduced AOE range is something I've never heard suggested but I love that...
    (0)

  4. #4
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Rydin View Post
    On that note... Archer's with Status effect arrows... and the arrow stays visible on the MOB until the status effect wears off
    Reduced AOE range is something I've never heard suggested but I love that...
    Arrows with different effects were part of the original plan for the game, they were never included though. Hell I think you can even still see it on the official FFXIV site lol. Status arrows would be good, or any ranged class dealing status effects would be nice.

    Reduction of AoE radius was kind of in Monster Hunter with the tail swipe. If you cut the tail off, the radius would be reduced due to the now smaller tail. It wasn't super noticable but in some cases you could tell it was definitely reduced.
    (0)

  5. #5
    Player

    Join Date
    May 2011
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    Gridania
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    Quote Originally Posted by Arcell View Post
    Arrows with different effects were part of the original plan for the game.
    Got a link to support this?
    (0)

  6. #6
    Quote Originally Posted by Coglin View Post
    Got a link to support this?
    The only thing that was mentioned were different arrow types would be useful in different situations, much like in FFXI you had Slashing/Piercing/Blunt etc that had obvious pros and cons on certain enemies, but in FFXIV due to the way the stats work in this game it's barely noticable currently.
    (0)

  7. #7
    Player

    Join Date
    Aug 2011
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    179
    Quote Originally Posted by Elexia View Post
    The only thing that was mentioned were different arrow types would be useful in different situations, much like in FFXI you had Slashing/Piercing/Blunt etc that had obvious pros and cons on certain enemies, but in FFXIV due to the way the stats work in this game it's barely noticable currently.
    They went into detail and listed out the different arrow types and everything. I'm at work atm and am blocked from most every gaming site.. but I believe it was originally posted on the official ffxiv.com or ffxiv.en.com or something like that. This was around the initial launch but I remember checking up on the site a few months back and the same old information was still there.
    (0)

  8. #8
    Player
    Haibel's Avatar
    Join Date
    Mar 2011
    Posts
    647
    Character
    Lona Shiri
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Arcell View Post
    Arrows with different effects were part of the original plan for the game, they were never included though. Hell I think you can even still see it on the official FFXIV site lol. Status arrows would be good, or any ranged class dealing status effects would be nice.
    Quote Originally Posted by Coglin View Post
    Got a link to support this?
    Quote Originally Posted by Elexia View Post
    The only thing that was mentioned were different arrow types would be useful in different situations, much like in FFXI you had Slashing/Piercing/Blunt etc that had obvious pros and cons on certain enemies, but in FFXIV due to the way the stats work in this game it's barely noticable currently.
    Arcell is correct the official web site did indeed display arrows that did have status effects on them. It however was changed
    not too long after they announced they had got the game up to par to start charging. Elxia is correct that there was atleast one arrow they showed that had a different dmg type.
    (0)

  9. 03-30-2012 03:38 AM