Quote Originally Posted by Shikaree View Post
Ok, old topic but I'm wondering if anyone else feels the same about this.

Do you think the general art of incapacitating should be simplified a little? Looking at the chart, I find that it's odd that certain moves could incap say a right leg/side but at the same time would not work for the opposite. Head is easy enough, so is the back, but why in the world are the other parts so fickle with what side you have to hit it from with particular weapon skills?

I'd rather just see the breakdown of:
Head
Limbs (either side works), or broken up into arms and legs or front limb/back limb (separate each at this point, let the weaponskill focus on either side of one region)
Back
Tail
Anything that may have been missed.

Besides that, the general idea of using this feature isn't well used at this time.
I actually don't mind how they break down the parts... the way you suggested would be fine with me

Quote Originally Posted by Arcell View Post
Great Buffalo is one of the better examples. Not only is there a visual cue but it also affects drops. Taking a page out of the Monster Hunter book there. They gave us a reason to break the horns.

I can't remember the last time someone actually asked about incapacitation or we actually used it for anything. It's a great system that's just kind of sitting around not being used enough.

Hopefully this, as with most things, will be addressed in 2.0.
what are some possible incaps you'd like to see manifested physically?

Me... I'd love to see the tails on Draks and eyes come off... thats my biggest wish....
Also a leg incap should come with either "Bind" or at least "Heavy" status effect
Oh.. and Dodo's have a head incap... how funny would it be to see a mangled beak on a dodo?