Quote Originally Posted by Duuude007 View Post
I realize the toad on his back or Coincutter on his butt are examples of large AOE attacks that missed the whole party, but I think they are fantastic examples of how dramatically disabled a monster should be when properly incapacitated.

IMHO the only creature in the game that was entirely done right in this respect was the Great Buffalo. You break a horn? Chance at horn drop. Break 2? chance at 1 or 2 horns. Hack him in the legs enough? He falters for a while, and DD's can ramp up damage.

Incaps elsewhere in XIV ranges from somewhat- to dramatically-less consistent than this NM. Attention to detail, devs. (Yes, please.)
Great Buffalo is one of the better examples. Not only is there a visual cue but it also affects drops. Taking a page out of the Monster Hunter book there. They gave us a reason to break the horns.

I can't remember the last time someone actually asked about incapacitation or we actually used it for anything. It's a great system that's just kind of sitting around not being used enough.

Hopefully this, as with most things, will be addressed in 2.0.