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  1. #51
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Since reviving old threads seems to be a trend right now, I'm bringing this one back.

    We absolutely need further use of the Incapacitation system. It was awesome in Monster Hunter and it can be amazing here. This is one system that could really make boss fights more interesting and it helps with class diversity. C'mon devs, don't forget about this system, it can be used to make some very unique fights.
    (2)

  2. #52
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Arcell View Post
    Since reviving old threads seems to be a trend right now, I'm bringing this one back.

    We absolutely need further use of the Incapacitation system. It was awesome in Monster Hunter and it can be amazing here. This is one system that could really make boss fights more interesting and it helps with class diversity. C'mon devs, don't forget about this system, it can be used to make some very unique fights.
    I just posted about this also.... The incap system fitting into the new BR that is coming back....
    I really do feel like it will be awesome....

    Also, Arcell... what about compound incaps?
    Like you need to break the left arm of some MOB to break the shield before you can incap the head?

    Also the idea of magic palings that need to be taken down would be really cool...
    It would give the game a more epic offline RPG feel
    (2)

  3. #53
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Rydin View Post
    I just posted about this also.... The incap system fitting into the new BR that is coming back....
    I really do feel like it will be awesome....

    Also, Arcell... what about compound incaps?
    Like you need to break the left arm of some MOB to break the shield before you can incap the head?

    Also the idea of magic palings that need to be taken down would be really cool...
    It would give the game a more epic offline RPG feel
    Battle Regimen would be a good place to fit an incap, could even combine that with the compound incap idea.

    Compound incaps would be good alone too. They could do a lot with that with the legs. Bring down the legs to gain access to an area that can be incapped.

    We really need incaps that are visual and practical. Taking out armor pieces to lower defense, damaging limbs to lock out abilities or lower damage or AoE range from certain skills, breaking claws/weapons to lower damage or accuracy, etc... They could really do a ton with the system. Also more incaps that stay through the entire fight would be nice, I hear it's pretty useless on Chimera because they can regenerate.
    (1)

  4. #54
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    "Know thy foe, know thy quarry"

    -.- I wish a job would get scan, theres not enough info on the wikis and such to know everything about how to combat monsters. Most of us are essentially working on guess and check fighting.
    (2)

  5. #55
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Arcell View Post
    Battle Regimen would be a good place to fit an incap, could even combine that with the compound incap idea.

    Compound incaps would be good alone too. They could do a lot with that with the legs. Bring down the legs to gain access to an area that can be incapped.

    We really need incaps that are visual and practical. Taking out armor pieces to lower defense, damaging limbs to lock out abilities or lower damage or AoE range from certain skills, breaking claws/weapons to lower damage or accuracy, etc... They could really do a ton with the system. Also more incaps that stay through the entire fight would be nice, I hear it's pretty useless on Chimera because they can regenerate.
    My friend... I wish you were moving to Excalibur

    Quote Originally Posted by AceofRains View Post
    "Know thy foe, know thy quarry"

    -.- I wish a job would get scan, theres not enough info on the wikis and such to know everything about how to combat monsters. Most of us are essentially working on guess and check fighting.
    thats a GREAT idea.... there was something about a monster Bestiary too... where the more of a MOB you killed... the more info got filled in on the bestiary
    Scan could even make it so the info filled in even faster
    I'd even be ok with only 1 job getting scan... but everyone in the party benefiting from it
    Or materia that increased scan rate
    (2)

  6. #56
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Zantetsuken View Post
    BUMP!

    If something is incapacitated, then it should have some sort of visual cue.
    I realize the toad on his back or Coincutter on his butt are examples of large AOE attacks that missed the whole party, but I think they are fantastic examples of how dramatically disabled a monster should be when properly incapacitated.

    IMHO the only creature in the game that was entirely done right in this respect was the Great Buffalo. You break a horn? Chance at horn drop. Break 2? chance at 1 or 2 horns. Hack him in the legs enough? He falters for a while, and DD's can ramp up damage.

    Incaps elsewhere in XIV ranges from somewhat- to dramatically-less consistent than this NM. Attention to detail, devs. (Yes, please.)
    (3)

  7. #57
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Duuude007 View Post
    I realize the toad on his back or Coincutter on his butt are examples of large AOE attacks that missed the whole party, but I think they are fantastic examples of how dramatically disabled a monster should be when properly incapacitated.

    IMHO the only creature in the game that was entirely done right in this respect was the Great Buffalo. You break a horn? Chance at horn drop. Break 2? chance at 1 or 2 horns. Hack him in the legs enough? He falters for a while, and DD's can ramp up damage.

    Incaps elsewhere in XIV ranges from somewhat- to dramatically-less consistent than this NM. Attention to detail, devs. (Yes, please.)
    Yes Duuude... yes

    When an Eye or a Drake loses a tail... I want to see it gone
    (1)

  8. #58
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Duuude007 View Post
    I realize the toad on his back or Coincutter on his butt are examples of large AOE attacks that missed the whole party, but I think they are fantastic examples of how dramatically disabled a monster should be when properly incapacitated.

    IMHO the only creature in the game that was entirely done right in this respect was the Great Buffalo. You break a horn? Chance at horn drop. Break 2? chance at 1 or 2 horns. Hack him in the legs enough? He falters for a while, and DD's can ramp up damage.

    Incaps elsewhere in XIV ranges from somewhat- to dramatically-less consistent than this NM. Attention to detail, devs. (Yes, please.)
    don't forget how funny it was to knock the head off the skeles.
    (1)


    http://crystalknights.guildwork.com/

  9. #59
    Player
    Doho's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    699
    Character
    Doho Fiasco
    World
    Hyperion
    Main Class
    Armorer Lv 50
    i love monster hunter. that's all i wanted to add to this convo lol
    (1)
    "Unbelievable wipes... indescribable failings. Whining, bitching, rage quitting - through an endless party find." - Doho, A Whole New Whorl

  10. #60
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Doho View Post
    i love monster hunter. that's all i wanted to add to this convo lol
    You and me both, Doho... You and me both
    It shows that incaps being visible doesnt mean they have to be over the top... sometimes just showing some subtle signs of incap are cool
    (1)

  11. 03-26-2012 11:26 AM

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