I would call it more complex simply because there are more things you need to keep track of and the burst window is quite frantic. Warrior is literally just "What's my cooldown on Upheaval and what's my cooldown on IR?"Calling DRK more complex than WAR is a bit ...iffy, I feel. I would say they're roughly the same in that regard. In many ways DRK is just WAR with a little extra damage and a lot less survivability. The two jobs have an amount of overlap that is, in my opinion, unacceptable. They never should have been allowed to drift so close to one another in terms of overall gameplay.
Outside of the opener it's honestly the same amount of brainpower. WAR you're keeping your buff up with Storm's Eye, managing Beast gauge, making sure not to overcap on Infuriate, managing Upheaval and Onslaught stacks. Meanwhile on DRK you're managing two separate gauges, Plunge stacks, occasionally popping Salted Earth.
It's definitely way busier during your opener and to a lesser extent 1 minute burst, but that's a small part of DRK's rotation and mostly you just facerolling your keyboard until all your oGCDs are on cooldown.
Last edited by baklava151; 09-07-2022 at 12:04 PM.
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