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  1. #31
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Derio View Post
    AD is on a 60s cooldown. It would need more than just a cure potency increase. But like others said. Its not about increasing our sustain but reducing other tanks to be more in line. Otherwise DRK would need sustain from other sources which would suggest a defensive kit rework for DRK or adding cure potency to other moves.
    Meaning a nerf to WAR's Bloodwhetting. It's the only tank that's a bit...crazy on the self sustain while doing damage. GNB can only really buy time with Aurora and HoC. PLD, I'm unsure, because I've had to deal with a lot of squishy PLD and I'm unsure if it's the players or the job.
    (0)

  2. #32
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,357
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by RyuDragnier View Post
    Meaning a nerf to WAR's Bloodwhetting. It's the only tank that's a bit...crazy on the self sustain while doing damage. GNB can only really buy time with Aurora and HoC. PLD, I'm unsure, because I've had to deal with a lot of squishy PLD and I'm unsure if it's the players or the job.

    PLD sustain is really good in a dungeon setting for LVL 90. Since your magic phase is damage and healing combined with holy sheltron its pretty much only second best to WAR. However this causes PLD to feel absolutely terrible for sustain in anything less than lvl 90 content.

    I dont expect them to realistically look at the tank defensive kits until the 6.25 and the meta jobs come out and people complain and play rates for that content are released.
    (1)

  3. #33
    Player
    coffeeZealot's Avatar
    Join Date
    Dec 2021
    Posts
    7
    Character
    Mathis Kyural
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    The key differences are that DRK is a bit more complex, but also WAY squishier in Dungeons (or anywhere with a lot of Physical Damage).
    Drk is especially fragile below lvl 70 because it doesn't have The Blackest Night yet.

    DRK has only 1 self heal, and it needs 13 targets to heal 50% HP (LOL)
    DRK has 2 mitigation buttons (Dark Mind and Dark Missionary) that are useless on physical damage which is far more common than magic damage in dungeons.
    If you want to see what attacks are Magic, you have to violate the ToS to be 100% certain.
    Also, Bloodwhetting >>> The Darkest Night

    Damage wise, DRK is higher, but you gotta mash a lot of buttons every 2 minutes. WAR is a bit weaker, but not as mashy.
    The damage difference isn't really too much to be a concern though as I see it.
    (1)

  4. #34
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,984
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by coffeeZealot View Post
    Damage wise, DRK is higher, but you gotta mash a lot of buttons every 2 minutes. WAR is a bit weaker, but not as mashy.
    The damage difference isn't really too much to be a concern though as I see it.
    Depends on what content you do. In dungeons, normal raids and alliance raids it really doesn't matter, dps is negligeable in fights with no enrage that you can just slowly whittle down.

    In savage however we can currently see the problem with tank dps, the gap between PLD/WAR and DRK/GNB is so big that the former get excluded from P8S parties because groups struggle to beat the enrage with the lower dps tanks.
    (1)

  5. #35
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Calling DRK more complex than WAR is a bit ...iffy, I feel. I would say they're roughly the same in that regard. In many ways DRK is just WAR with a little extra damage and a lot less survivability. The two jobs have an amount of overlap that is, in my opinion, unacceptable. They never should have been allowed to drift so close to one another in terms of overall gameplay.
    (2)

  6. #36
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,506
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Absimiliard View Post
    Calling DRK more complex than WAR is a bit ...iffy, I feel. I would say they're roughly the same in that regard. In many ways DRK is just WAR with a little extra damage and a lot less survivability. The two jobs have an amount of overlap that is, in my opinion, unacceptable. They never should have been allowed to drift so close to one another in terms of overall gameplay.
    That depends on context, DRK is probably the least squishy raid tank because it has two extra personal defensives compared to the other tanks but in exchange it has no strong self dungeon healing
    (0)

  7. #37
    Player
    Elizasylen's Avatar
    Join Date
    Dec 2015
    Posts
    178
    Character
    Senba Torii
    World
    Sargatanas
    Main Class
    Warrior Lv 100
    One is highly sought after, the other is actively barred from P8S PFs.
    (1)

  8. #38
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,984
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Absimiliard View Post
    Calling DRK more complex than WAR is a bit ...iffy, I feel. I would say they're roughly the same in that regard. In many ways DRK is just WAR with a little extra damage and a lot less survivability. The two jobs have an amount of overlap that is, in my opinion, unacceptable. They never should have been allowed to drift so close to one another in terms of overall gameplay.
    I would call it more complex simply because there are more things you need to keep track of and the burst window is quite frantic. Warrior is literally just "What's my cooldown on Upheaval and what's my cooldown on IR?"
    (2)

  9. #39
    Player
    baklava151's Avatar
    Join Date
    Aug 2021
    Posts
    278
    Character
    L'tanan Tyanu
    World
    Malboro
    Main Class
    Warrior Lv 82
    Quote Originally Posted by Absurdity View Post
    I would call it more complex simply because there are more things you need to keep track of and the burst window is quite frantic. Warrior is literally just "What's my cooldown on Upheaval and what's my cooldown on IR?"
    Outside of the opener it's honestly the same amount of brainpower. WAR you're keeping your buff up with Storm's Eye, managing Beast gauge, making sure not to overcap on Infuriate, managing Upheaval and Onslaught stacks. Meanwhile on DRK you're managing two separate gauges, Plunge stacks, occasionally popping Salted Earth.

    It's definitely way busier during your opener and to a lesser extent 1 minute burst, but that's a small part of DRK's rotation and mostly you just facerolling your keyboard until all your oGCDs are on cooldown.
    (3)
    Last edited by baklava151; 09-07-2022 at 12:04 PM.

  10. #40
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Supersnow845 View Post
    That depends on context, DRK is probably the least squishy raid tank because it has two extra personal defensives compared to the other tanks but in exchange it has no strong self dungeon healing
    The lack of self sustain is a bit noticeable now in the new raid tier, considering the tankbusters are giving DoTs afterwards.
    (1)

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