Results 1 to 10 of 130

Hybrid View

  1. #1
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Calling DRK more complex than WAR is a bit ...iffy, I feel. I would say they're roughly the same in that regard. In many ways DRK is just WAR with a little extra damage and a lot less survivability. The two jobs have an amount of overlap that is, in my opinion, unacceptable. They never should have been allowed to drift so close to one another in terms of overall gameplay.
    (2)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,851
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Absimiliard View Post
    Calling DRK more complex than WAR is a bit ...iffy, I feel. I would say they're roughly the same in that regard. In many ways DRK is just WAR with a little extra damage and a lot less survivability. The two jobs have an amount of overlap that is, in my opinion, unacceptable. They never should have been allowed to drift so close to one another in terms of overall gameplay.
    That depends on context, DRK is probably the least squishy raid tank because it has two extra personal defensives compared to the other tanks but in exchange it has no strong self dungeon healing
    (0)

  3. #3
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Supersnow845 View Post
    That depends on context, DRK is probably the least squishy raid tank because it has two extra personal defensives compared to the other tanks but in exchange it has no strong self dungeon healing
    The lack of self sustain is a bit noticeable now in the new raid tier, considering the tankbusters are giving DoTs afterwards.
    (1)

  4. #4
    Player
    Sazuzaki's Avatar
    Join Date
    Sep 2021
    Location
    Ul'Dah
    Posts
    182
    Character
    Sazu Velgr
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by RyuDragnier View Post
    The lack of self sustain is a bit noticeable now in the new raid tier, considering the tankbusters are giving DoTs afterwards.
    I recently got back in the game, so I've only recently got my first clear of P5S, but TBN has been pretty decent for Toxic Bite/Venomous Mass. TBN's 15 second cooldown really shines through for mitigating the DoT of yourself and your co-tank, as I can initially put TBN+Oblation on myself to mitigate the initial damage and then the DoT, and then cover the main tank's DoT with another TBN since the CD is so short. Not to mention Venom Surge/Squall. The extra mitigation for the auto-attacks+DoT is really nice.

    Not to say DRK doesn't need more sustain; I still wish Abyssal Drain had some more raid use.
    (0)
    Last edited by Sazuzaki; 09-07-2022 at 12:02 PM.

  5. #5
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Sazuzaki View Post
    I recently got back in the game, so I've only recently got my first clear of P5S, but TBN has been pretty decent for Toxic Bite/Venomous Mass. TBN's 15 second cooldown really shines through for mitigating the DoT of yourself and your co-tank, as I can initially put TBN+Oblation on myself to mitigate the initial damage and then the DoT, and then cover the main tank's DoT another TBN since the CD is so short. Not to mention Venom Surge/Squall. The extra mitigation for the auto-attacks+DoT is really nice.

    Not to say DRK doesn't need more sustain; I still wish Abyssal Drain had some more raid use.
    I really wish AD was the MP spender and not Flood. No Darkside gain, has the same initial damage as Edge, but with a 400 Cure Potency and a 35% drop in damage for each enemy hit other than the original target. Cure Potency would drop to 200 per other enemy hit as well (if you really wanted to avoid it being busted in dungeons).
    (1)

  6. #6
    Player
    Sazuzaki's Avatar
    Join Date
    Sep 2021
    Location
    Ul'Dah
    Posts
    182
    Character
    Sazu Velgr
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by RyuDragnier View Post
    I really wish AD was the MP spender and not Flood. No Darkside gain, has the same initial damage as Edge, but with a 400 Cure Potency and a 35% drop in damage for each enemy hit other than the original target. Cure Potency would drop to 200 per other enemy hit as well (if you really wanted to avoid it being busted in dungeons).
    Agreed, I'll type out the rest of my reply in the Dark Knight Megathread as to not go off-topic in this one
    (0)

  7. #7
    Player
    Casualty's Avatar
    Join Date
    Jan 2015
    Posts
    43
    Character
    Dax Valeon
    World
    Zalera
    Main Class
    Marauder Lv 90
    Quote Originally Posted by RyuDragnier View Post
    The lack of self sustain is a bit noticeable now in the new raid tier, considering the tankbusters are giving DoTs afterwards.
    Perhaps, but you get to snapshot each of those dots with oblation, dark mind, and either rampart or shadow wall. If you hit TBN at the very beginning of the cast you can also hit it again mid-way through the dot, if you *really* need the extra survivability. I am noticeably less squishy than my WAR co-tank this tier.
    (3)

  8. #8
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,102
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Absimiliard View Post
    Calling DRK more complex than WAR is a bit ...iffy, I feel. I would say they're roughly the same in that regard. In many ways DRK is just WAR with a little extra damage and a lot less survivability. The two jobs have an amount of overlap that is, in my opinion, unacceptable. They never should have been allowed to drift so close to one another in terms of overall gameplay.
    I would call it more complex simply because there are more things you need to keep track of and the burst window is quite frantic. Warrior is literally just "What's my cooldown on Upheaval and what's my cooldown on IR?"
    (2)

  9. #9
    Player
    baklava151's Avatar
    Join Date
    Aug 2021
    Posts
    278
    Character
    L'tanan Tyanu
    World
    Malboro
    Main Class
    Warrior Lv 82
    Quote Originally Posted by Absurdity View Post
    I would call it more complex simply because there are more things you need to keep track of and the burst window is quite frantic. Warrior is literally just "What's my cooldown on Upheaval and what's my cooldown on IR?"
    Outside of the opener it's honestly the same amount of brainpower. WAR you're keeping your buff up with Storm's Eye, managing Beast gauge, making sure not to overcap on Infuriate, managing Upheaval and Onslaught stacks. Meanwhile on DRK you're managing two separate gauges, Plunge stacks, occasionally popping Salted Earth.

    It's definitely way busier during your opener and to a lesser extent 1 minute burst, but that's a small part of DRK's rotation and mostly you just facerolling your keyboard until all your oGCDs are on cooldown.
    (3)
    Last edited by baklava151; 09-07-2022 at 12:04 PM.

Tags for this Thread